[gd_scene load_steps=6 format=3 uid="uid://dioiq4nb7kiet"] [ext_resource type="Script" uid="uid://buneqosduiwkm" path="res://Scripts/Actors/3D/ForceField3D.cs" id="1_4cotp"] [ext_resource type="Texture2D" uid="uid://6p28earvo6m2" path="res://textures/Manual/Forcefield/ForceField1.png" id="1_xl5wo"] [sub_resource type="BoxShape3D" id="BoxShape3D_7axon"] size = Vector3(1.99927, 2.00482, 0.140869) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4cotp"] transparency = 1 albedo_color = Color(1, 1, 1, 0.490196) albedo_texture = ExtResource("1_xl5wo") texture_filter = 0 [sub_resource type="QuadMesh" id="QuadMesh_hfile"] material = SubResource("StandardMaterial3D_4cotp") size = Vector2(2, 2) [node name="Forcefield" type="AnimatableBody3D" groups=["Solid"]] collision_layer = 16 collision_mask = 0 script = ExtResource("1_4cotp") TargetName = &"" [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00500488, 0.00234985, -0.00524902) shape = SubResource("BoxShape3D_7axon") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0) mesh = SubResource("QuadMesh_hfile")