// Game: Generic // Format: Standard // entity 0 { "classname" "worldspawn" "_tb_textures" "textures;textures/Floors;textures/Various;textures/Walls" // brush 0 { ( -64 -64 -16 ) ( -64 -63 -16 ) ( -64 -64 -15 ) __TB_empty 0 0 0 1 1 ( -64 -64 -16 ) ( -64 -64 -15 ) ( -63 -64 -16 ) __TB_empty 0 0 0 1 1 ( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) __TB_empty 0 0 0 1 1 ( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) __TB_empty 0 0 0 1 1 ( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) __TB_empty 0 0 0 1 1 ( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) __TB_empty 0 0 0 1 1 } // brush 1 { ( 64 -32 32 ) ( 64 -31 32 ) ( 64 -32 33 ) __TB_empty 16 0 0 1 1 ( 64 -32 32 ) ( 64 -32 33 ) ( 65 -32 32 ) __TB_empty -16 0 0 1 1 ( 64 -32 32 ) ( 65 -32 32 ) ( 64 -31 32 ) __TB_empty -16 -16 0 1 1 ( 80 16 48 ) ( 80 17 48 ) ( 81 16 48 ) __TB_empty -16 -16 0 1 1 ( 80 16 48 ) ( 81 16 48 ) ( 80 16 49 ) __TB_empty -16 0 0 1 1 ( 80 16 48 ) ( 80 16 49 ) ( 80 17 48 ) __TB_empty 16 0 0 1 1 } }