// Game: FuncGodot // Format: Valve // entity 0 { "mapversion" "220" "wad" "" "classname" "worldspawn" // brush 0 { ( -64 -64 -16 ) ( -64 -63 -16 ) ( -64 -64 -15 ) __TB_empty [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -192 -16 ) ( -64 -192 -15 ) ( -63 -192 -16 ) __TB_empty [ 1 0 0 0 ] [ 0 0 -1 0 ] 180 1 1 ( -64 -64 8 ) ( -63 -64 8 ) ( -64 -63 8 ) __TB_empty [ -1 0 0 0 ] [ 0 -1 0 0 ] 270 1 1 ( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) Floors/Floor154 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) __TB_empty [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) __TB_empty [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 1 { ( 56 -64 16 ) ( 56 -63 16 ) ( 56 -64 17 ) Walls/wall_marble_003 [ 0 -1 0 0 ] [ 0 0 -1 -16 ] 180 1 1 ( 56 -64 16 ) ( 56 -64 17 ) ( 57 -64 16 ) __TB_empty [ 1 0 0 8 ] [ 0 0 -1 8 ] 180 1 1 ( 56 -64 16 ) ( 57 -64 16 ) ( 56 -63 16 ) __TB_empty [ -1 0 0 -8 ] [ 0 -1 0 0 ] 180 1 1 ( 64 72 48 ) ( 64 73 48 ) ( 65 72 48 ) Manual/Black [ 1 0 0 8 ] [ 0 -1 0 0 ] 90 1 1 ( 64 64 24 ) ( 65 64 24 ) ( 64 64 25 ) __TB_empty [ -1 0 0 -8 ] [ 0 0 -1 8 ] 90 1 1 ( 64 72 24 ) ( 64 72 25 ) ( 64 73 24 ) __TB_empty [ 0 1 0 0 ] [ 0 0 -1 8 ] 180 1 1 } // brush 2 { ( -64 72 24 ) ( -64 73 24 ) ( -64 72 25 ) __TB_empty [ -6.123233995736766e-17 -1 0 0 ] [ 0 0 -1 8 ] 0 1 1 ( 64 64 16 ) ( 63 64 16 ) ( 64 64 17 ) Walls/wall_marble_003 [ 1 -6.123233995736766e-17 0 0 ] [ 0 0 -1 -16 ] 90 1 1 ( 64 64 16 ) ( 64 65 16 ) ( 63 64 16 ) __TB_empty [ -6.123233995736766e-17 -1 0 0 ] [ 1 -6.123233995736766e-17 0 0 ] 180 1 1 ( -72 72 48 ) ( -73 72 48 ) ( -72 73 48 ) Manual/Black [ 6.123233995736766e-17 1 0 0 ] [ 1 -6.123233995736766e-17 0 0 ] 270 1 1 ( -72 72 24 ) ( -72 72 25 ) ( -73 72 24 ) __TB_empty [ -1 6.123233995736766e-17 0 0 ] [ 0 0 -1 8 ] 90 1 1 ( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) __TB_empty [ 6.123233995736766e-17 1 0 0 ] [ 0 0 -1 8 ] 90 1 1 } // brush 3 { ( 16 0 16 ) ( 16 1 16 ) ( 16 0 17 ) Walls/wall_marble_005 [ 0 -1 0 -8 ] [ 0 0 -1 0 ] 270 1 1 ( 16 0 16 ) ( 16 0 17 ) ( 17 0 16 ) Walls/wall_marble_005 [ 1 0 0 0 ] [ 0 0 -1 0 ] 270 1 1 ( 16 0 16 ) ( 17 0 16 ) ( 16 1 16 ) Manual/Black [ -1 0 0 0 ] [ 0 -1 0 0 ] 270 1 1 ( 56 8 48 ) ( 56 9 48 ) ( 57 8 48 ) Manual/Black [ 1 0 0 0 ] [ 0 -1 0 0 ] 180 1 1 ( 56 8 24 ) ( 57 8 24 ) ( 56 8 25 ) Manual/Black [ -1 0 0 0 ] [ 0 0 -1 0 ] 270 1 1 ( 56 8 24 ) ( 56 8 25 ) ( 56 9 24 ) Manual/Black [ 0 1 0 0 ] [ 0 0 -1 0 ] 270 1 1 } // brush 4 { ( -32 48 16 ) ( -32 49 16 ) ( -32 48 17 ) Walls/wall_marble_004 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -32 32 16 ) ( -32 32 17 ) ( -31 32 16 ) Walls/wall_marble_004 [ 1 0 0 0 ] [ 0 0 -1 0 ] 270 1 1 ( -32 48 16 ) ( -31 48 16 ) ( -32 49 16 ) Walls/wall_marble_005 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -24 64 48 ) ( -24 65 48 ) ( -23 64 48 ) Manual/Black [ 1 0 0 0 ] [ 0 -1 0 0 ] 270 1 1 ( -24 64 24 ) ( -23 64 24 ) ( -24 64 25 ) Walls/wall_marble_005 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -24 64 24 ) ( -24 64 25 ) ( -24 65 24 ) Walls/wall_marble_005 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 5 { ( 56 -120 16 ) ( 56 -119 16 ) ( 56 -120 17 ) Walls/wall_concrete_002 [ 0 -1 0 0 ] [ 0 0 -1 16 ] 270 1 1 ( 56 -128 16 ) ( 56 -128 17 ) ( 57 -128 16 ) Floors/Floor154 [ 1 0 0 8 ] [ 0 0 -1 0 ] 180 1 1 ( 56 -120 16 ) ( 57 -120 16 ) ( 56 -119 16 ) Floors/Floor154 [ -1 0 0 -8 ] [ 0 -1 0 0 ] 270 1 1 ( 64 -64 48 ) ( 64 -63 48 ) ( 65 -64 48 ) Manual/Black [ 1 0 0 0 ] [ 0 -1 0 0 ] 180 1 1 ( 64 -64 24 ) ( 65 -64 24 ) ( 64 -64 25 ) Floors/Floor154 [ -1 0 0 -8 ] [ 0 0 -1 0 ] 270 1 1 ( 64 -64 24 ) ( 64 -64 25 ) ( 64 -63 24 ) Floors/Floor154 [ 0 1 0 0 ] [ 0 0 -1 0 ] 270 1 1 } // brush 6 { ( 56 -184 16 ) ( 56 -183 16 ) ( 56 -184 17 ) Walls/wall_concrete_001 [ 0 -1 0 0 ] [ 0 0 -1 16 ] 270 1 1 ( 56 -192 16 ) ( 56 -192 17 ) ( 57 -192 16 ) Floors/Floor154 [ 1 0 0 -8 ] [ 0 0 -1 0 ] 180 1 1 ( 56 -184 16 ) ( 57 -184 16 ) ( 56 -183 16 ) Floors/Floor154 [ -1 0 0 8 ] [ 0 -1 0 0 ] 270 1 1 ( 64 -128 48 ) ( 64 -127 48 ) ( 65 -128 48 ) Manual/Black [ 1 0 0 0 ] [ 0 -1 0 0 ] 180 1 1 ( 64 -128 24 ) ( 65 -128 24 ) ( 64 -128 25 ) Floors/Floor154 [ -1 0 0 8 ] [ 0 0 -1 0 ] 270 1 1 ( 64 -128 24 ) ( 64 -128 25 ) ( 64 -127 24 ) Floors/Floor154 [ 0 1 0 0 ] [ 0 0 -1 0 ] 270 1 1 } } // entity 1 { "classname" "actor_table" "origin" "32 -36 20" } // entity 2 { "classname" "actor_table" "origin" "24 36 20" } // entity 3 { "classname" "actor_terminal" "origin" "32 -36 28" } // entity 4 { "classname" "actor_terminal" "origin" "24 36 28" } // entity 5 { "classname" "actor_terminal_big" "origin" "48 -12 28" "angles" "0 180 0" } // entity 6 { "classname" "actor_terminal_big" "origin" "48 52 28" "angles" "0 180 0" }