mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-05 10:05:55 +00:00
Debug menu fix
This commit is contained in:
parent
778dc10d9a
commit
fe01ac4ef1
9 changed files with 242 additions and 33 deletions
|
|
@ -4,6 +4,7 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using Cirno.Scripts;
|
||||
using Cirno.Scripts.Resources;
|
||||
using Cirno.Scripts.UI;
|
||||
|
||||
public partial class Hud : CanvasLayer
|
||||
{
|
||||
|
|
@ -28,8 +29,23 @@ public partial class Hud : CanvasLayer
|
|||
|
||||
[Export] private LabelSettings _labelSettings;
|
||||
|
||||
[ExportGroup("Pause Menu")] [Export]
|
||||
public Control PauseMenuContainer;
|
||||
[ExportGroup("Pause Menu")] [Export]
|
||||
public PackedScene PauseMenuScene;
|
||||
|
||||
[ExportGroup("Debug Menu")]
|
||||
[Export]
|
||||
public PackedScene DebugMenuTemplate { get; set; }
|
||||
|
||||
[ExportGroup("Debug Menu")]
|
||||
[Export]
|
||||
public Control DebugMenuHolder { get; set; }
|
||||
|
||||
private Dictionary<string, HudItem> _items = new();
|
||||
|
||||
private PauseMenu _pauseMenu;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
// Assuming the HUD has a Label node named "HealthLabel"
|
||||
|
|
@ -157,6 +173,60 @@ public partial class Hud : CanvasLayer
|
|||
// _itemsContainer.AddChild(texture);
|
||||
}
|
||||
|
||||
public void OnGameStateChanged(GameState state)
|
||||
{
|
||||
// Clear on every change
|
||||
ClearPauseMenu();
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case GameState.Menu:
|
||||
break;
|
||||
case GameState.Paused:
|
||||
SpawnPauseMenu();
|
||||
break;
|
||||
case GameState.Playing:
|
||||
ClearPauseMenu();
|
||||
break;
|
||||
case GameState.Dialogue:
|
||||
ClearPauseMenu();
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(state), state, null);
|
||||
}
|
||||
}
|
||||
|
||||
private void SpawnPauseMenu()
|
||||
{
|
||||
if (PauseMenuContainer is null || PauseMenuScene is null) return;
|
||||
|
||||
PauseMenuContainer.Visible = true;
|
||||
|
||||
_pauseMenu = PauseMenuScene.Instantiate<PauseMenu>();
|
||||
|
||||
PauseMenuContainer.CallDeferred("add_child", _pauseMenu);
|
||||
|
||||
_pauseMenu.SpawnDebugMenu += SpawnDebugMenu;
|
||||
}
|
||||
|
||||
private void ClearPauseMenu()
|
||||
{
|
||||
if (PauseMenuContainer is null) return;
|
||||
|
||||
if (_pauseMenu is not null)
|
||||
{
|
||||
_pauseMenu.SpawnDebugMenu -= SpawnDebugMenu;
|
||||
}
|
||||
|
||||
PauseMenuContainer.Visible = false;
|
||||
|
||||
var children = PauseMenuContainer.GetChildren();
|
||||
foreach (var child in children)
|
||||
{
|
||||
child.QueueFree();
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveInventoryItem(string itemKey, int currentAmount)
|
||||
{
|
||||
if (_items.TryGetValue(itemKey, out var itm))
|
||||
|
|
@ -190,6 +260,30 @@ public partial class Hud : CanvasLayer
|
|||
|
||||
}
|
||||
|
||||
private void SpawnDebugMenu()
|
||||
{
|
||||
ClearPauseMenu();
|
||||
|
||||
if (DebugMenuTemplate is null || DebugMenuHolder is null) return;
|
||||
DebugMenuHolder.Visible = true;
|
||||
|
||||
var children = DebugMenuHolder.GetChildren();
|
||||
foreach (var child in children)
|
||||
{
|
||||
child.QueueFree();
|
||||
}
|
||||
|
||||
var menu = DebugMenuTemplate.Instantiate<DebugMenu>();
|
||||
|
||||
DebugMenuHolder.CallDeferred("add_child", menu);
|
||||
|
||||
menu.DebugMenuClosed += () =>
|
||||
{
|
||||
DebugMenuHolder.Visible = false;
|
||||
SpawnPauseMenu();
|
||||
};
|
||||
}
|
||||
|
||||
public class HudItem
|
||||
{
|
||||
public LootItem Item { get; set; }
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue