Debug menu fix

This commit is contained in:
Marco 2025-02-19 15:45:21 +01:00
commit fe01ac4ef1
9 changed files with 242 additions and 33 deletions

View file

@ -4,6 +4,7 @@ using System.Collections.Generic;
using System.Linq;
using Cirno.Scripts;
using Cirno.Scripts.Resources;
using Cirno.Scripts.UI;
public partial class Hud : CanvasLayer
{
@ -28,8 +29,23 @@ public partial class Hud : CanvasLayer
[Export] private LabelSettings _labelSettings;
[ExportGroup("Pause Menu")] [Export]
public Control PauseMenuContainer;
[ExportGroup("Pause Menu")] [Export]
public PackedScene PauseMenuScene;
[ExportGroup("Debug Menu")]
[Export]
public PackedScene DebugMenuTemplate { get; set; }
[ExportGroup("Debug Menu")]
[Export]
public Control DebugMenuHolder { get; set; }
private Dictionary<string, HudItem> _items = new();
private PauseMenu _pauseMenu;
public override void _Ready()
{
// Assuming the HUD has a Label node named "HealthLabel"
@ -157,6 +173,60 @@ public partial class Hud : CanvasLayer
// _itemsContainer.AddChild(texture);
}
public void OnGameStateChanged(GameState state)
{
// Clear on every change
ClearPauseMenu();
switch (state)
{
case GameState.Menu:
break;
case GameState.Paused:
SpawnPauseMenu();
break;
case GameState.Playing:
ClearPauseMenu();
break;
case GameState.Dialogue:
ClearPauseMenu();
break;
default:
throw new ArgumentOutOfRangeException(nameof(state), state, null);
}
}
private void SpawnPauseMenu()
{
if (PauseMenuContainer is null || PauseMenuScene is null) return;
PauseMenuContainer.Visible = true;
_pauseMenu = PauseMenuScene.Instantiate<PauseMenu>();
PauseMenuContainer.CallDeferred("add_child", _pauseMenu);
_pauseMenu.SpawnDebugMenu += SpawnDebugMenu;
}
private void ClearPauseMenu()
{
if (PauseMenuContainer is null) return;
if (_pauseMenu is not null)
{
_pauseMenu.SpawnDebugMenu -= SpawnDebugMenu;
}
PauseMenuContainer.Visible = false;
var children = PauseMenuContainer.GetChildren();
foreach (var child in children)
{
child.QueueFree();
}
}
public void RemoveInventoryItem(string itemKey, int currentAmount)
{
if (_items.TryGetValue(itemKey, out var itm))
@ -190,6 +260,30 @@ public partial class Hud : CanvasLayer
}
private void SpawnDebugMenu()
{
ClearPauseMenu();
if (DebugMenuTemplate is null || DebugMenuHolder is null) return;
DebugMenuHolder.Visible = true;
var children = DebugMenuHolder.GetChildren();
foreach (var child in children)
{
child.QueueFree();
}
var menu = DebugMenuTemplate.Instantiate<DebugMenu>();
DebugMenuHolder.CallDeferred("add_child", menu);
menu.DebugMenuClosed += () =>
{
DebugMenuHolder.Visible = false;
SpawnPauseMenu();
};
}
public class HudItem
{
public LootItem Item { get; set; }