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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Danmaku system
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9c8ec486fc
commit
fdec052c16
38 changed files with 924 additions and 9 deletions
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@ -8,6 +8,12 @@ using Godot.Collections;
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public partial class Enemy : CharacterBody2D
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{
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private InteractionController _cachedPlayer;
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public InteractionController CachedPlayer
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{
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get => _cachedPlayer;
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protected set => _cachedPlayer = value;
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}
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private EnemyState _currentState = EnemyState.Idle;
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[Export] public float Health = 4f;
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@ -20,7 +26,7 @@ public partial class Enemy : CharacterBody2D
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[Export] public Weapon EquippedWeapon;
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private float _currentHealth = 0f;
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protected float _currentHealth = 0f;
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private bool _isDestroyed = false;
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@ -52,9 +58,12 @@ public partial class Enemy : CharacterBody2D
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_navigationAgent = GetNodeOrNull<NavigationAgent2D>("NavigationAgent2D");
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_alarmManager = GetNode<AlarmManager>("/root/GameScene/AlarmManager");
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_alarmManager.AlarmEnabled += AlarmManagerOnAlarmEnabled;
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_alarmManager = GetNodeOrNull<AlarmManager>("/root/GameScene/AlarmManager");
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if (_alarmManager != null)
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{
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_alarmManager.AlarmEnabled += AlarmManagerOnAlarmEnabled;
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}
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}
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private void AlarmManagerOnAlarmEnabled(Vector2 location)
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