Updated to godot 4.5 beta

This commit is contained in:
Marco 2025-07-01 09:12:36 +02:00
commit fae0e961d7
42 changed files with 900 additions and 1306 deletions

View file

@ -7,27 +7,15 @@
[sub_resource type="Resource" id="Resource_ktwe0"]
script = ExtResource("2_1ok24")
decreaseRate = 0.1
metadata/_custom_type_script = "uid://b6h8slfcd5suh"
[sub_resource type="Resource" id="Resource_5eesc"]
script = ExtResource("3_elbjf")
BulletScene = ExtResource("1_uu3nm")
BulletSpeed = 100.0
Direction = Vector2(1, 0)
BulletDamage = 40.0
MaxDamage = 1.0
Knockback = 1.0
LifeTime = 10.0
DestroyOnCollision = true
Owner = 2
DamageType = 0
RotateSprite = true
Controllable = false
Freezable = true
Grazeable = true
GrazeValue = 1.0
Attributes = 0
Modifier = SubResource("Resource_ktwe0")
TimeModifiers = Array[Object]([])
metadata/_custom_type_script = "uid://dslyrfcej3g2n"
@ -36,17 +24,8 @@ metadata/_custom_type_script = "uid://dslyrfcej3g2n"
script = ExtResource("4_17dut")
Name = &""
BulletData = SubResource("Resource_5eesc")
Priority = 0
AmmoPerShot = 1
RateOfFire = 0.4
BulletCapacity = 20
ReloadTime = 2.0
AutoReload = true
InfiniteAmmo = true
ItemKey = &""
AmmoKey = &""
BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
_rotationOffset = 0.0
metadata/_custom_type_script = "uid://b6fmrnipv88bk"