mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-08 14:45:54 +00:00
Bullets pooling
This commit is contained in:
parent
37bcf8b2d0
commit
fa3805ecfe
18 changed files with 280 additions and 69 deletions
|
|
@ -3,6 +3,7 @@ using System;
|
|||
using System.Diagnostics;
|
||||
using Cirno.Scripts;
|
||||
using Cirno.Scripts.Components;
|
||||
using Cirno.Scripts.Controllers;
|
||||
using Cirno.Scripts.Resources;
|
||||
using Cirno.Scripts.Utils;
|
||||
|
||||
|
|
@ -163,8 +164,11 @@ public partial class Weapon : Node2D
|
|||
|
||||
// Rotate the ShootDirection by the spread angle
|
||||
Vector2 spreadDirection = ShootDirection.Rotated(Mathf.DegToRad(spreadOffset));
|
||||
|
||||
var bullet = PoolingManager.Instance.SpawnBullet(WeaponData.BulletData);
|
||||
bullet.GlobalPosition = _muzzle.GlobalPosition;
|
||||
|
||||
var bullet = this.CreateChildOf<Bullet>(_gameManager.BulletsContainer, WeaponData.BulletData.BulletScene, _muzzle.GlobalPosition);
|
||||
//var bullet = this.CreateChildOf<Bullet>(_gameManager.BulletsContainer, WeaponData.BulletData.BulletScene, _muzzle.GlobalPosition);
|
||||
|
||||
if (bullet == null)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue