Moved modifiers code to resource

This commit is contained in:
Marco 2025-02-14 16:18:33 +01:00
commit f9aab9718a
12 changed files with 132 additions and 74 deletions

View file

@ -25,7 +25,7 @@ public partial class Bullet : Area2D
public BulletInfo BulletInfo => _bulletInfo;
private List<TimeModifier> _modifiers = new();
private List<ModifierWrapper> _modifiers = new();
private GameManager _gameManager;
@ -35,52 +35,57 @@ public partial class Bullet : Area2D
_gameManager = gameManager;
_modifiers = _bulletInfo.TimeModifiers;
// Need to clone them here
// _modifiers = _bulletInfo.TimeModifiers.Select(x => x.MakeClone()).ToList();
// var clonedModifiers = _bulletInfo.TimeModifiers.Select(x => x.MakeClone());
// _modifiers = clonedModifiers.ToList();
// Ugly hack to make instances unique
//_modifiers = _bulletInfo.TimeModifiers.Select(x => x.Wrap()).ToList();
_modifiers = _bulletInfo.TimeModifiers.Select(x => x.Wrap()).ToList();
}
private void ApplyTimeModifiers()
private void ApplyTimeModifiers(double delta)
{
foreach (var modifier in _modifiers)
{
if (modifier.Applied)
if (_elapsedTime >= modifier.TimeModifier.TimeInSeconds)
{
continue;
}
if (_elapsedTime >= modifier.TimeInSeconds)
{
GD.Print("Applied time modifier");
switch (modifier.ModifierType)
{
case TimeModifierType.SpeedChange:
//_bulletInfo.Speed += modifier.Value;
Speed = modifier.Value;
break;
case TimeModifierType.RotationChange:
RotateBullet(modifier.Value);
//Rotation += Mathf.DegToRad(modifier.Value);
break;
case TimeModifierType.FacePlayer:
FacePlayer();
break;
}
if (!modifier.Continuous)
if (!modifier.Applied)
{
modifier.Applied = true;
modifier.TimeModifier.Start(this);
}
modifier.TimeModifier.Update(this, delta);
// switch (modifier.ModifierType)
// {
// case TimeModifierType.SpeedChange:
// //_bulletInfo.Speed += modifier.Value;
// Speed = modifier.Value;
// break;
// case TimeModifierType.RotationChange:
// RotateBullet(modifier.Value);
// //Rotation += Mathf.DegToRad(modifier.Value);
// break;
// case TimeModifierType.FacePlayer:
// FacePlayer();
// break;
// }
// if (!modifier.Continuous)
// {
// modifier.Applied = true;
// }
}
}
}
protected virtual void RotateBullet(float degrees)
public virtual void RotateBullet(float degrees)
{
float radians = Mathf.DegToRad(degrees);
_direction = _direction.Rotated(radians).Normalized(); // Rotate direction
@ -88,7 +93,7 @@ public partial class Bullet : Area2D
//Rotation = radians;
}
private void FacePlayer()
public void FacePlayer()
{
if (_gameManager.Player != null)
{
@ -123,14 +128,16 @@ public partial class Bullet : Area2D
public override void _Process(double delta)
{
_elapsedTime += delta;
if (_bulletInfo != null)
{
ApplyTimeModifiers();
}
}
public override void _PhysicsProcess(double delta)
{
if (_bulletInfo != null)
{
ApplyTimeModifiers(delta);
}
this.Position += ((float)(Speed * delta) * _direction);
}