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https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-11 08:35:54 +00:00
Moved modifiers code to resource
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parent
0203af4642
commit
f9aab9718a
12 changed files with 132 additions and 74 deletions
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@ -98,7 +98,7 @@ public partial class SpiralPattern : AttackPattern
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BulletScene = BulletScene,
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RotationOffset = angleOffset,
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Modifier = _modifier,
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TimeModifiers = _timeModifiers.Select(x => x.MakeClone()).ToList()
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TimeModifiers = _timeModifiers.ToList()// _timeModifiers.Select(x => x.MakeClone()).ToList()
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// TimeModifiers = _timeModifiers?.Where(mod => mod != null).ToList() ?? new List<TimeModifier>()
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};
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}
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@ -25,7 +25,7 @@ public partial class Bullet : Area2D
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public BulletInfo BulletInfo => _bulletInfo;
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private List<TimeModifier> _modifiers = new();
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private List<ModifierWrapper> _modifiers = new();
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private GameManager _gameManager;
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@ -35,52 +35,57 @@ public partial class Bullet : Area2D
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_gameManager = gameManager;
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_modifiers = _bulletInfo.TimeModifiers;
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// Need to clone them here
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// _modifiers = _bulletInfo.TimeModifiers.Select(x => x.MakeClone()).ToList();
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// var clonedModifiers = _bulletInfo.TimeModifiers.Select(x => x.MakeClone());
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// _modifiers = clonedModifiers.ToList();
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// Ugly hack to make instances unique
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//_modifiers = _bulletInfo.TimeModifiers.Select(x => x.Wrap()).ToList();
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_modifiers = _bulletInfo.TimeModifiers.Select(x => x.Wrap()).ToList();
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}
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private void ApplyTimeModifiers()
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private void ApplyTimeModifiers(double delta)
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{
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foreach (var modifier in _modifiers)
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{
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if (modifier.Applied)
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if (_elapsedTime >= modifier.TimeModifier.TimeInSeconds)
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{
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continue;
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}
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if (_elapsedTime >= modifier.TimeInSeconds)
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{
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GD.Print("Applied time modifier");
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switch (modifier.ModifierType)
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{
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case TimeModifierType.SpeedChange:
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//_bulletInfo.Speed += modifier.Value;
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Speed = modifier.Value;
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break;
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case TimeModifierType.RotationChange:
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RotateBullet(modifier.Value);
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//Rotation += Mathf.DegToRad(modifier.Value);
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break;
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case TimeModifierType.FacePlayer:
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FacePlayer();
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break;
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}
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if (!modifier.Continuous)
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if (!modifier.Applied)
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{
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modifier.Applied = true;
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modifier.TimeModifier.Start(this);
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}
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modifier.TimeModifier.Update(this, delta);
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// switch (modifier.ModifierType)
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// {
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// case TimeModifierType.SpeedChange:
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// //_bulletInfo.Speed += modifier.Value;
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// Speed = modifier.Value;
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// break;
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// case TimeModifierType.RotationChange:
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// RotateBullet(modifier.Value);
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// //Rotation += Mathf.DegToRad(modifier.Value);
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// break;
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// case TimeModifierType.FacePlayer:
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// FacePlayer();
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// break;
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// }
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// if (!modifier.Continuous)
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// {
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// modifier.Applied = true;
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// }
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}
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}
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}
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protected virtual void RotateBullet(float degrees)
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public virtual void RotateBullet(float degrees)
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{
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float radians = Mathf.DegToRad(degrees);
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_direction = _direction.Rotated(radians).Normalized(); // Rotate direction
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@ -88,7 +93,7 @@ public partial class Bullet : Area2D
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//Rotation = radians;
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}
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private void FacePlayer()
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public void FacePlayer()
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{
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if (_gameManager.Player != null)
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{
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@ -123,14 +128,16 @@ public partial class Bullet : Area2D
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public override void _Process(double delta)
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{
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_elapsedTime += delta;
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if (_bulletInfo != null)
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{
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ApplyTimeModifiers();
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}
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}
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public override void _PhysicsProcess(double delta)
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{
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if (_bulletInfo != null)
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{
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ApplyTimeModifiers(delta);
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}
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this.Position += ((float)(Speed * delta) * _direction);
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}
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@ -39,7 +39,7 @@ public partial class BulletResource : Resource
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Modifier = Modifier,
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LifeTime = LifeTime,
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DestructionParticlesScene = DestructionParticlesScene,
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TimeModifiers = TimeModifiers.Select(x => x.MakeClone()).ToList()
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TimeModifiers = TimeModifiers.Select(x => x).ToList()
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// TimeModifiers = TimeModifiers?.Where(mod => mod is TimeModifier).Cast<TimeModifier>().Select(m => new ModifierWrapper()
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// {
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// TimeModifier = m,
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12
Scripts/Resources/Modifiers/DelayedPlayerFacingModifier.cs
Normal file
12
Scripts/Resources/Modifiers/DelayedPlayerFacingModifier.cs
Normal file
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@ -0,0 +1,12 @@
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using Godot;
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namespace Cirno.Scripts.Resources.Modifiers;
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[GlobalClass]
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public partial class DelayedPlayerFacingModifier : TimeModifier
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{
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public override void Start(Bullet bullet)
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{
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bullet.FacePlayer();
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}
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}
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12
Scripts/Resources/Modifiers/DelayedRotationModifier.cs
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12
Scripts/Resources/Modifiers/DelayedRotationModifier.cs
Normal file
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@ -0,0 +1,12 @@
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using Godot;
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namespace Cirno.Scripts.Resources.Modifiers;
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[GlobalClass]
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public partial class DelayedRotationModifier : TimeModifier
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{
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public override void Start(Bullet bullet)
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{
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bullet.RotateBullet(this.Value);
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}
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}
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@ -1,9 +1,13 @@
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using Godot;
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using Cirno.Scripts.Actors;
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using Godot;
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namespace Cirno.Scripts.Resources.Modifiers;
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[GlobalClass]
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public partial class DelayedSpeedModifier : TimeModifier
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{
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public override void Start(Bullet bullet)
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{
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bullet.Speed = this.Value;
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}
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}
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@ -1,4 +1,5 @@
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using Godot;
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using Cirno.Scripts.Actors;
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using Godot;
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namespace Cirno.Scripts.Resources;
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@ -24,6 +25,16 @@ public partial class TimeModifier : Resource
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{
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return this.MemberwiseClone() as TimeModifier;
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}
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public virtual void Start(Bullet bullet)
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{
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}
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public virtual void Update(Bullet bullet, double delta)
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{
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}
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}
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public class ModifierWrapper
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@ -63,7 +63,7 @@ public partial class LaserBullet : Bullet
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_lethalTimer.Start();
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}
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protected override void RotateBullet(float degrees)
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public override void RotateBullet(float degrees)
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{
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base.RotateBullet(degrees);
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