Broken graph editor

This commit is contained in:
MaddoScientisto 2026-03-01 23:14:33 +01:00
commit f996513dca
16 changed files with 1033 additions and 12 deletions

View file

@ -1,5 +1,6 @@
using Cirno.Scripts.Actors;
using Cirno.Scripts.AttackPatterns;
using Cirno.Scripts.Resources.BulletScripts;
using Godot;
using Godot.Collections;
@ -12,23 +13,57 @@ public partial class BossPhase : Resource
[Export] public string PhaseName = string.Empty;
[Export] public int Threshold;
[Export] public bool PlayAnimation;
[Export] public BulletScript3D BulletScript3D;
// Legacy path kept for backwards compatibility with existing phase compositions.
// TODO: Migrate compositions to BulletScript3D-first workflows where possible.
[Export] public Array<AttackPattern> Patterns;
private int currentPatternIndex = 0;
private double patternTimer;
private bool _useBulletScript3D;
private IPatternMachine _patternMachine;
private BulletScript3D.BulletScriptMachine _bulletScriptMachine;
public void Start(Node boss)
{
_useBulletScript3D = BulletScript3D is not null;
patternTimer = 0;
if (_useBulletScript3D)
{
_bulletScriptMachine = BulletScript3D.Make(boss);
_bulletScriptMachine.Start();
_patternMachine = null;
return;
}
if (Patterns is null || Patterns.Count == 0)
{
GD.PushWarning($"BossPhase '{PhaseName}' has no legacy Patterns and no BulletScript3D assigned.");
_patternMachine = null;
return;
}
currentPatternIndex = 0;
_patternMachine = Patterns[currentPatternIndex].MakeMachine(boss);
_patternMachine.Start();
//Patterns[currentPatternIndex].Start(boss);
}
public void UpdatePhase(double delta)
{
if (_useBulletScript3D)
{
_bulletScriptMachine?.UpdatePhase(delta);
return;
}
if (_patternMachine is null || Patterns is null || Patterns.Count == 0)
{
return;
}
patternTimer += delta;
var currentPattern = Patterns[currentPatternIndex];
@ -40,7 +75,6 @@ public partial class BossPhase : Resource
var oldParent = _patternMachine.Parent;
_patternMachine = Patterns[currentPatternIndex].MakeMachine(oldParent);
_patternMachine.Start();
//_patternMachine.Start(currentPattern.Parent);
}
}
}

View file

@ -9,22 +9,27 @@ namespace Cirno.Scripts.Resources.BulletScripts;
public partial class BulletScript3D : Resource
{
[Export]
public Array<AttackPattern> Patterns { get; private set; }
public string Title { get; set; } = string.Empty;
[Export]
public string Description { get; set; } = string.Empty;
[Export]
public Array<AttackPattern> Patterns { get; set; } = new Array<AttackPattern>();
public BulletScriptMachine Make(Node parent)
{
return new BulletScriptMachine(parent, Patterns);
}
public class BulletScriptMachine(Node parent, Array<AttackPattern> patterns)
{
private int _currentPatternIndex = 0;
//private double _patternTimer;
private AttackPattern CurrentPattern => patterns[_currentPatternIndex];
private IPatternMachine _currentPatternMachine;
public void Start()
{
if (patterns.Count == 0) return;
@ -33,11 +38,11 @@ public partial class BulletScript3D : Resource
_currentPatternMachine = CurrentPattern.MakeMachine(parent);
_currentPatternMachine.Start();
}
public void UpdatePhase(double delta)
{
//_patternTimer += delta;
_currentPatternMachine.UpdatePattern(delta);
//CurrentPattern.UpdatePattern(delta);