Tweaked door sprites

This commit is contained in:
Marco 2025-03-25 10:26:53 +01:00
commit f962c21e84
13 changed files with 179 additions and 96 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=142 format=4 uid="uid://bv451a8wgty4u"]
[gd_scene load_steps=143 format=4 uid="uid://bv451a8wgty4u"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_8tmoj"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_ksslq"]
@ -104,6 +104,7 @@
[ext_resource type="Resource" uid="uid://bj331rcsq65es" path="res://Resources/Bullets/EmitterTestBullet.tres" id="95_f37sa"]
[ext_resource type="Resource" uid="uid://dodwpect0ldjf" path="res://Resources/Items/Heart_Pickup.tres" id="95_srv0g"]
[ext_resource type="PackedScene" uid="uid://nupd3pg74vua" path="res://Scenes/Activable/ScriptableInvisibleEmitter.tscn" id="96_ygp23"]
[ext_resource type="Script" uid="uid://b5s5mjuk1rng5" path="res://Scripts/Resources/TimeModifier.cs" id="97_0bqta"]
[ext_resource type="Script" uid="uid://c0ndqalsc4jve" path="res://Scripts/AttackPatterns/SpiralPattern.cs" id="98_gvbi8"]
[ext_resource type="Script" uid="uid://bngko08ho85p6" path="res://Scripts/Resources/BulletScript.cs" id="99_j6vrf"]
[ext_resource type="PackedScene" uid="uid://1yxieu8ekvkm" path="res://Scenes/Items/Heart_Extend_Pickup.tscn" id="99_xwjvv"]
@ -269,7 +270,7 @@ DamageType = 0
OverrideControllable = false
Controllable = false
OverrideCreationModifier = false
TimeModifiers = []
TimeModifiers = Array[ExtResource("97_0bqta")]([])
WaitForCompletion = true
metadata/_custom_type_script = "uid://c0ndqalsc4jve"
@ -710,7 +711,7 @@ position = Vector2(-1488, -320)
position = Vector2(-1280, -272)
[node name="HorizontalDoor5" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("12_i7i2m")]
position = Vector2(-1488, -368)
position = Vector2(-1488, -366)
State = 1
[node name="HorizontalDoor4" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("12_i7i2m")]
@ -1080,7 +1081,7 @@ position = Vector2(-2000, -736)
[node name="ControlPad8" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("12_hfkf1")]
position = Vector2(-2027, -735)
Targets = [NodePath("../HorizontalForceField")]
Requirements = [ExtResource("84_ma1ta")]
Requirements = Array[ExtResource("6_8tdlb")]([ExtResource("84_ma1ta")])
[node name="Ammo6" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("34_17pjh")]
position = Vector2(-872, -220)
@ -1162,10 +1163,10 @@ position = Vector2(-361, 56)
position = Vector2(-1064, -137)
[node name="HiddenHorizontalDoor" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("88_dd2pu")]
position = Vector2(-944, 160)
position = Vector2(-944, 159)
[node name="HiddenHorizontalDoor2" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("88_dd2pu")]
position = Vector2(-2064, -256)
position = Vector2(-2064, -257)
[node name="Chair" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("86_gd7x4")]
position = Vector2(-793, -108)