FSM Player health and animations

This commit is contained in:
Marco 2025-03-01 14:08:31 +01:00
commit f91df43caa
13 changed files with 317 additions and 32 deletions

View file

@ -10,6 +10,7 @@
[ext_resource type="PackedScene" uid="uid://cfb3nsay84xdb" path="res://Scenes/Weapons/crosshair.tscn" id="6_l43rf"]
[ext_resource type="Shader" uid="uid://0ruey5bjl7mh" path="res://Shaders/Blink.gdshader" id="6_xugve"]
[ext_resource type="SpriteFrames" uid="uid://bc7mghjx75qip" path="res://Resources/Sprites/player.tres" id="7_fd4e3"]
[ext_resource type="Material" uid="uid://dnvwgyt2tbqmr" path="res://Resources/Materials/Player_Blink_Teleport_Material.tres" id="7_igrcy"]
[ext_resource type="Texture2D" uid="uid://bf37ce6jskdel" path="res://Sprites/SmallHitbox.png" id="7_msn8i"]
[ext_resource type="Script" uid="uid://cem7a1agaqtrt" path="res://Scenes/InteractionController.cs" id="7_uvgjg"]
[ext_resource type="Texture2D" uid="uid://bwjrdlnysft15" path="res://Sprites/Actors/Focus_Circle.png" id="8_1og8b"]
@ -25,14 +26,6 @@ size = Vector2(6, 6)
atlas = ExtResource("2_bwf6x")
region = Rect2(0, 0, 8, 16)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_s7co1"]
resource_local_to_scene = true
shader = ExtResource("6_xugve")
shader_parameter/blink_color = Color(1, 0.0705882, 0.0392157, 1)
shader_parameter/blink_intensity = 0.0
shader_parameter/teleport_progress = 0.0
shader_parameter/scanline_density = 0.0
[sub_resource type="AtlasTexture" id="AtlasTexture_lsyrf"]
atlas = ExtResource("8_1og8b")
region = Rect2(0, 0, 32, 32)
@ -103,7 +96,7 @@ frame = 1
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Smoothing2D" groups=["player_sprite"]]
y_sort_enabled = true
material = SubResource("ShaderMaterial_s7co1")
material = ExtResource("7_igrcy")
sprite_frames = ExtResource("7_fd4e3")
animation = &"walk_left"
frame = 1