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FSM Player health and animations
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parent
af0261ce8e
commit
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13 changed files with 317 additions and 32 deletions
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@ -10,7 +10,8 @@ BulletSpeed = 20.0
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Direction = Vector2(1, 0)
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BulletDamage = 8.0
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LifeTime = 4.0
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DestroyOnCollision = false
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DestroyOnCollision = true
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Owner = 0
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DamageType = 2
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Controllable = false
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TimeModifiers = Array[Object]([])
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11
Resources/Materials/Player_Blink_Teleport_Material.tres
Normal file
11
Resources/Materials/Player_Blink_Teleport_Material.tres
Normal file
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@ -0,0 +1,11 @@
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://dnvwgyt2tbqmr"]
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[ext_resource type="Shader" uid="uid://0ruey5bjl7mh" path="res://Shaders/Blink.gdshader" id="1_oiiyf"]
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[resource]
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resource_local_to_scene = true
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shader = ExtResource("1_oiiyf")
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shader_parameter/blink_color = Color(1, 0.0705882, 0.0392157, 1)
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shader_parameter/blink_intensity = 0.0
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shader_parameter/teleport_progress = 0.0
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shader_parameter/scanline_density = 0.0
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