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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Door player detection
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parent
87438dff2b
commit
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14 changed files with 1631 additions and 1361 deletions
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@ -13,21 +13,24 @@ public partial class Switch3D : Interactable3D
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[Export] public Node Target { get; set; }
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[Export] public Array<Node> Targets { get; private set; } = [];
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[Export] public ActivationType ActivationType { get; set; } = ActivationType.Toggle;
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[Signal]
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public delegate void OnActivatedEventHandler(ActivationType activationType);
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private AudioStreamPlayer _activationSound;
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private AudioStreamPlayer _denySound;
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private readonly string _activationSoundName = "ActivationSound";
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private readonly string _denySoundName = "ActivationSound";
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public override void _Ready()
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{
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if (Engine.IsEditorHint()) return;
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_activationSound = GetNodeOrNull<AudioStreamPlayer>(_activationSoundName);
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_denySound = GetNodeOrNull<AudioStreamPlayer>(_denySoundName);
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}
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public void _func_godot_apply_properties(Dictionary<string, string> props)
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{
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TargetGroup = props["target"];
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@ -35,6 +38,7 @@ public partial class Switch3D : Interactable3D
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{
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RequirementKeys = [prop];
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}
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if (props.TryGetValue("activationtype", out var type))
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{
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var t = Enum.TryParse(type, true, out ActivationType activationType);
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@ -46,16 +50,19 @@ public partial class Switch3D : Interactable3D
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//TargetFunc = props["targetfunc"];
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//TargetName = props["targetname"];
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}
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public override bool Activate(ActivationType activationType = ActivationType.Toggle)
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{
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var activationTypeToUse = activationType is ActivationType.Use ? ActivationType : activationType;
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if (!MeetsRequirements()) return false;
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_activationSound?.Play();
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if (!MeetsRequirements())
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{
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_denySound?.Play();
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return false;
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}
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EmitSignal(SignalName.OnActivated, (int)activationTypeToUse);
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// Compatibility for old single system
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bool success = ActivateTarget(Target, activationTypeToUse);
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@ -63,8 +70,20 @@ public partial class Switch3D : Interactable3D
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{
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ActivationHelper.UseTargets(this, TargetGroup, activationType);
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}
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return Targets.Aggregate(success, (current, target) => ActivateTarget(target, activationTypeToUse) | success);
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var result = Targets.Aggregate(success,
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(current, target) => ActivateTarget(target, activationTypeToUse) | success);
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if (result)
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{
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_activationSound?.Play();
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}
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else
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{
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_denySound?.Play();
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}
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return result;
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}
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private bool ActivateTarget(Node target, ActivationType activationType = ActivationType.Toggle)
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@ -73,7 +92,7 @@ public partial class Switch3D : Interactable3D
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activable?.Activate(activationType);
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return true;
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}
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// private void UseTargets(Node activator, string target)
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// {
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// GD.Print($"Trying to use targets called: {target}");
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