Removed redundant crosshair functions

This commit is contained in:
Marco 2025-03-01 14:37:26 +01:00
commit f6d159b9c4

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@ -20,13 +20,13 @@ public partial class PlayerCrosshairProvider : Node2D
return facingDirection * CrosshairDistance; return facingDirection * CrosshairDistance;
} }
public void Show() // public void Show()
{ // {
AnimatedSprite.Show(); // AnimatedSprite.Show();
} // }
//
public void Hide() // public void Hide()
{ // {
AnimatedSprite.Hide(); // AnimatedSprite.Hide();
} // }
} }