Weapon evolution

This commit is contained in:
MaddoScientisto 2026-02-28 18:44:23 +01:00
commit f58b9646df
10 changed files with 209 additions and 68 deletions

View file

@ -0,0 +1,23 @@
[gd_resource type="Resource" script_class="WeaponResource" format=3 uid="uid://cc82lnukilbaw"]
[ext_resource type="Resource" uid="uid://c2ptnbivq3ioj" path="res://Resources/Bullets/3D/icicle_repeater_bullets_3D.tres" id="1_hlpog"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_fsb4a"]
[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_xo8lg"]
[ext_resource type="AudioStream" uid="uid://oyjbk3qjp5cr" path="res://SFX/Chiptone_Source/Shotgun.wav" id="3_e875s"]
[resource]
script = ExtResource("2_fsb4a")
Name = &"Improved Ice Shotgun 3D"
BulletData = ExtResource("1_hlpog")
Priority = 30
RateOfFire = 0.4
BulletCapacity = 4
ReloadTime = 0.8
InfiniteAmmo = false
ItemKey = &"ICE_SHOTGUN_T1_3D"
AmmoKey = &"ICE_AMMO"
BulletsPerShot = 3
SpreadAngle = 8.0
RandomSpread = 12.0
ReloadSound = ExtResource("2_xo8lg")
ShootSound = ExtResource("3_e875s")

View file

@ -1,6 +1,7 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://bsdi1iudx5431"]
[gd_resource type="Resource" script_class="WeaponResource" format=3 uid="uid://bsdi1iudx5431"]
[ext_resource type="Resource" uid="uid://c2ptnbivq3ioj" path="res://Resources/Bullets/3D/icicle_repeater_bullets_3D.tres" id="1_ublmp"]
[ext_resource type="Resource" uid="uid://cc82lnukilbaw" path="res://Resources/Weapons/ICE_SHOTGUN_T1_3D_3D.tres" id="2_uxcop"]
[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_vgotw"]
[ext_resource type="AudioStream" uid="uid://oyjbk3qjp5cr" path="res://SFX/Chiptone_Source/Shotgun.wav" id="3_uxcop"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="4_u3gqe"]
@ -21,3 +22,5 @@ SpreadAngle = 8.0
RandomSpread = 15.0
ReloadSound = ExtResource("2_vgotw")
ShootSound = ExtResource("3_uxcop")
ExperienceToNextLevel = 10
NextLevelWeapon = ExtResource("2_uxcop")