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Weapon evolution
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parent
8492c3644b
commit
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10 changed files with 209 additions and 68 deletions
23
Resources/Weapons/ICE_SHOTGUN_T1_3D_3D.tres
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23
Resources/Weapons/ICE_SHOTGUN_T1_3D_3D.tres
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@ -0,0 +1,23 @@
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[gd_resource type="Resource" script_class="WeaponResource" format=3 uid="uid://cc82lnukilbaw"]
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[ext_resource type="Resource" uid="uid://c2ptnbivq3ioj" path="res://Resources/Bullets/3D/icicle_repeater_bullets_3D.tres" id="1_hlpog"]
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_fsb4a"]
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[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_xo8lg"]
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[ext_resource type="AudioStream" uid="uid://oyjbk3qjp5cr" path="res://SFX/Chiptone_Source/Shotgun.wav" id="3_e875s"]
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[resource]
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script = ExtResource("2_fsb4a")
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Name = &"Improved Ice Shotgun 3D"
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BulletData = ExtResource("1_hlpog")
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Priority = 30
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RateOfFire = 0.4
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BulletCapacity = 4
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ReloadTime = 0.8
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InfiniteAmmo = false
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ItemKey = &"ICE_SHOTGUN_T1_3D"
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AmmoKey = &"ICE_AMMO"
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BulletsPerShot = 3
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SpreadAngle = 8.0
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RandomSpread = 12.0
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ReloadSound = ExtResource("2_xo8lg")
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ShootSound = ExtResource("3_e875s")
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@ -1,6 +1,7 @@
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://bsdi1iudx5431"]
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[gd_resource type="Resource" script_class="WeaponResource" format=3 uid="uid://bsdi1iudx5431"]
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[ext_resource type="Resource" uid="uid://c2ptnbivq3ioj" path="res://Resources/Bullets/3D/icicle_repeater_bullets_3D.tres" id="1_ublmp"]
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[ext_resource type="Resource" uid="uid://cc82lnukilbaw" path="res://Resources/Weapons/ICE_SHOTGUN_T1_3D_3D.tres" id="2_uxcop"]
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[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_vgotw"]
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[ext_resource type="AudioStream" uid="uid://oyjbk3qjp5cr" path="res://SFX/Chiptone_Source/Shotgun.wav" id="3_uxcop"]
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="4_u3gqe"]
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@ -21,3 +22,5 @@ SpreadAngle = 8.0
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RandomSpread = 15.0
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ReloadSound = ExtResource("2_vgotw")
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ShootSound = ExtResource("3_uxcop")
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ExperienceToNextLevel = 10
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NextLevelWeapon = ExtResource("2_uxcop")
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