Weapon Sprites

This commit is contained in:
MaddoScientisto 2025-02-09 23:20:49 +01:00
commit f4f193af7a
19 changed files with 321 additions and 42 deletions

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[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://cdfmedtgp2rcn"]
[ext_resource type="PackedScene" uid="uid://cuixq5ex0j40h" path="res://Scenes/enemyBullet.tscn" id="1_c5ala"]
[ext_resource type="Script" path="res://Scripts/Resources/WeaponResource.cs" id="2_8ycgt"]
[resource]
script = ExtResource("2_8ycgt")
Name = "Enemy Weapon"
BulletScene = ExtResource("1_c5ala")
RateOfFire = 0.4
BulletCapacity = 4
ReloadTime = 1.0
AutoReload = true
InfiniteAmmo = true
BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
BulletSpeed = 50.0
bulletPerShotCount = 1
_rotationOffset = 0.0
spread = 0.0
owner = 2
_timeModifiers = null

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[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://b8apu0l5fm4k"]
[ext_resource type="PackedScene" uid="uid://b1qnfiuokpvsr" path="res://Scenes/Weapons/bullet.tscn" id="1_yby7n"]
[ext_resource type="Script" path="res://Scripts/Resources/WeaponResource.cs" id="2_m8dps"]
[resource]
script = ExtResource("2_m8dps")
Name = "Icicle Gun"
BulletScene = ExtResource("1_yby7n")
RateOfFire = 0.1
BulletCapacity = 4
ReloadTime = 0.8
AutoReload = true
InfiniteAmmo = true
BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
BulletSpeed = 300.0
bulletPerShotCount = 1
_rotationOffset = 0.0
spread = 0.0
owner = 1
_timeModifiers = null

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[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://yuc0v7gojgep"]
[ext_resource type="PackedScene" uid="uid://b1qnfiuokpvsr" path="res://Scenes/Weapons/bullet.tscn" id="1_lmn8t"]
[ext_resource type="Script" path="res://Scripts/Resources/WeaponResource.cs" id="2_f4135"]
[resource]
script = ExtResource("2_f4135")
Name = "Icicle Gun"
BulletScene = ExtResource("1_lmn8t")
RateOfFire = 0.1
BulletCapacity = 100
ReloadTime = 0.4
AutoReload = true
InfiniteAmmo = true
BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
BulletSpeed = 300.0
bulletPerShotCount = 1
_rotationOffset = 0.0
spread = 0.0
owner = 1
_timeModifiers = null