Added shrouds to rooms

This commit is contained in:
Marco 2025-04-28 09:50:55 +02:00
commit f460103239
12 changed files with 104 additions and 32 deletions

View file

@ -14,6 +14,7 @@ public partial class RogueliteRoomResource : Resource
[Export] public StringName ScenePath { get; set; }
[Export] public Vector2I Size { get; set; } = new(1, 1);
[Export] public bool StartShrouded { get; set; } = true;
[Export] public Array<Vector2I> DoorGridPositions { get; set; } = [];
[Export] public Array<EnemyResource> SpawnableEnemies { get; set; }