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Added shrouds to rooms
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12 changed files with 104 additions and 32 deletions
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@ -14,6 +14,7 @@ public partial class RogueliteRoomResource : Resource
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[Export] public StringName ScenePath { get; set; }
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[Export] public Vector2I Size { get; set; } = new(1, 1);
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[Export] public bool StartShrouded { get; set; } = true;
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[Export] public Array<Vector2I> DoorGridPositions { get; set; } = [];
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[Export] public Array<EnemyResource> SpawnableEnemies { get; set; }
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