Added shrouds to rooms

This commit is contained in:
Marco 2025-04-28 09:50:55 +02:00
commit f460103239
12 changed files with 104 additions and 32 deletions

View file

@ -121,6 +121,9 @@ public partial class RogueliteRoomManager : Node2D
var shuffledOffshoots = offshoots.Shuffle().ToList();
// var offshootsQueue = new Queue<RoomType>();
// offshootsQueue.EnqueueRange(shuffledOffshoots);
int currentOffshoot = 0;
RogueliteRoom lastRoom = spawnedBeginRoom;