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Added shrouds to rooms
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12 changed files with 104 additions and 32 deletions
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@ -121,6 +121,9 @@ public partial class RogueliteRoomManager : Node2D
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var shuffledOffshoots = offshoots.Shuffle().ToList();
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// var offshootsQueue = new Queue<RoomType>();
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// offshootsQueue.EnqueueRange(shuffledOffshoots);
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int currentOffshoot = 0;
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RogueliteRoom lastRoom = spawnedBeginRoom;
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