Added shrouds to rooms

This commit is contained in:
Marco 2025-04-28 09:50:55 +02:00
commit f460103239
12 changed files with 104 additions and 32 deletions

View file

@ -8,6 +8,7 @@ RoomName = &"Beginning"
Type = 0
ScenePath = &"uid://24wh7h2dbljf"
Size = Vector2i(1, 1)
StartShrouded = false
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1)])
SpawnableEnemies = []
DoorDirections = 30

View file

@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="RogueliteMapTheme" load_steps=54 format=3 uid="uid://cw6868vuvuynh"]
[gd_resource type="Resource" script_class="RogueliteMapTheme" load_steps=55 format=3 uid="uid://cw6868vuvuynh"]
[ext_resource type="Script" uid="uid://bwtif3if3ea0u" path="res://Scripts/Resources/RogueliteMapTheme.cs" id="1_2rtdw"]
[ext_resource type="Resource" uid="uid://cltxhkrqp055v" path="res://Resources/Items/Money_Pickup.tres" id="1_ae3bb"]
@ -45,6 +45,7 @@
[ext_resource type="PackedScene" uid="uid://cl7s06sk106uo" path="res://Scenes/Props/VendingMachine.tscn" id="30_exyjy"]
[ext_resource type="Resource" uid="uid://bdpbekqhuuq4l" path="res://Resources/Items/Shield_Extend_Pickup.tres" id="41_tsgja"]
[ext_resource type="Resource" uid="uid://ciybnocjfpshh" path="res://Resources/Items/Heart_Extend_Pickup.tres" id="42_qo6vk"]
[ext_resource type="PackedScene" uid="uid://c21m7w5ahpsd0" path="res://Scenes/Activable/Shroud.tscn" id="43_3kwn2"]
[ext_resource type="Resource" uid="uid://bgcgeg187vg1h" path="res://Resources/Items/IcicleRepeater.tres" id="45_f7mru"]
[ext_resource type="Resource" uid="uid://dau0s8ob7qnpc" path="res://Resources/Items/IceShotgun.tres" id="46_3kwn2"]
[ext_resource type="Resource" uid="uid://brsukcuyoq364" path="res://Resources/Items/NuclearGunPickup.tres" id="47_to7mi"]
@ -81,6 +82,7 @@ KeyCardPrefab = ExtResource("4_qjf5s")
ChestPrefab = ExtResource("1_modrh")
VendingMachinePrefab = ExtResource("30_exyjy")
KeyCardsPrefabs = Array[PackedScene]([ExtResource("5_0lwa1"), ExtResource("6_03ih2"), ExtResource("7_modrh"), ExtResource("8_exyjy")])
ShroudPrefab = ExtResource("43_3kwn2")
PointItemResource = ExtResource("5_ga54h")
ChestChance = 5.0
EnemyDropChance = 10.0