Fixed after feedback

This commit is contained in:
MaddoScientisto 2025-03-22 18:15:27 +01:00
commit f3f1534117
2 changed files with 14 additions and 5 deletions

View file

@ -74,6 +74,7 @@ public partial class ActorResourceProvider : Node2D
else if (_currentResource <= 0)
{
EmitSignal(SignalName.ResourceDepleted);
_currentResource = 0;
}
EmitSignal(SignalName.ResourceChanged, _currentResource, MaxResource);