3D Lights and shadows

This commit is contained in:
Marco 2025-06-28 10:05:07 +02:00
commit f3edc2b433
13 changed files with 2409 additions and 2173 deletions

View file

@ -1,21 +1,11 @@
[gd_scene load_steps=7 format=3 uid="uid://byc67yxbkefyk"]
[gd_scene load_steps=4 format=3 uid="uid://byc67yxbkefyk"]
[ext_resource type="Script" uid="uid://cg6y36s7buapp" path="res://Scripts/Weapons/Bullet3D.cs" id="1_48dvc"]
[ext_resource type="Texture2D" uid="uid://cybpmpb0d8yva" path="res://Sprites/Projectile.png" id="2_pklkt"]
[ext_resource type="Script" uid="uid://dvln1783wvvuw" path="res://Scripts/Components/Actors/ShadowProvider.cs" id="3_pklkt"]
[sub_resource type="SphereShape3D" id="SphereShape3D_pklkt"]
radius = 0.172059
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y20hp"]
transparency = 1
depth_draw_mode = 2
shading_mode = 0
albedo_color = Color(0, 0, 0, 0.235294)
[sub_resource type="QuadMesh" id="QuadMesh_6q4hk"]
material = SubResource("StandardMaterial3D_y20hp")
[node name="Bullet" type="Area3D" groups=["bullets"]]
collision_layer = 8
collision_mask = 85
@ -34,14 +24,6 @@ shape = SubResource("SphereShape3D_pklkt")
[node name="VisibleOnScreenNotifier" type="VisibleOnScreenNotifier3D" parent="."]
[node name="Shadow" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, -0.29, 0)
mesh = SubResource("QuadMesh_6q4hk")
script = ExtResource("3_pklkt")
MaxShadowScale = 0.2
MinShadowScale = 0.05
CollisionMask = 1
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="screen_exited" from="VisibleOnScreenNotifier" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]