Tiered weapons

This commit is contained in:
Marco 2025-05-01 11:10:36 +02:00
commit f3a701d3f9
42 changed files with 700 additions and 16 deletions

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[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://i5cq21er10ew"]
[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_g5stw"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_d1u0r"]
[resource]
script = ExtResource("2_d1u0r")
Name = &"Sawed Ice Shotgun"
BulletData = ExtResource("1_g5stw")
Priority = 0
RateOfFire = 0.5
BulletCapacity = 4
ReloadTime = 0.8
AutoReload = true
InfiniteAmmo = false
ItemKey = &"ICE_SHOTGUN_SAWED"
AmmoKey = &"ICE_AMMO"
BulletsPerShot = 4
SpreadAngle = 30.0
RandomSpread = 0.0
_rotationOffset = 0.0

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[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://cea6xftma1sd3"]
[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_1fs3a"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_q6qa7"]
[resource]
script = ExtResource("2_q6qa7")
Name = &"Ice Shotgun"
BulletData = ExtResource("1_1fs3a")
Priority = 0
RateOfFire = 0.4
BulletCapacity = 4
ReloadTime = 0.8
AutoReload = true
InfiniteAmmo = false
ItemKey = &"ICE_SHOTGUN_SAWED_T1"
AmmoKey = &"ICE_AMMO"
BulletsPerShot = 4
SpreadAngle = 25.0
RandomSpread = 0.0
_rotationOffset = 0.0

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[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://bcpa1vhlp7ki4"]
[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_yvljr"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_uksy0"]
[resource]
script = ExtResource("2_uksy0")
Name = &"Ice Shotgun"
BulletData = ExtResource("1_yvljr")
Priority = 0
RateOfFire = 0.2
BulletCapacity = 6
ReloadTime = 0.7
AutoReload = true
InfiniteAmmo = false
ItemKey = &"ICE_SHOTGUN_SAWED_T2"
AmmoKey = &"ICE_AMMO"
BulletsPerShot = 4
SpreadAngle = 25.0
RandomSpread = 0.0
_rotationOffset = 0.0

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@ -0,0 +1,21 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://ipwe382oy6nq"]
[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_fi2vm"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_6gv3a"]
[resource]
script = ExtResource("2_6gv3a")
Name = &"Ice Shotgun"
BulletData = ExtResource("1_fi2vm")
Priority = 0
RateOfFire = 0.4
BulletCapacity = 4
ReloadTime = 0.8
AutoReload = true
InfiniteAmmo = false
ItemKey = &"ICE_SHOTGUN_T1"
AmmoKey = &"ICE_AMMO"
BulletsPerShot = 3
SpreadAngle = 15.0
RandomSpread = 0.0
_rotationOffset = 0.0

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@ -0,0 +1,21 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://2ra03y2ohoeh"]
[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_ej60i"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_2n571"]
[resource]
script = ExtResource("2_2n571")
Name = &"Ice Shotgun"
BulletData = ExtResource("1_ej60i")
Priority = 0
RateOfFire = 0.2
BulletCapacity = 6
ReloadTime = 0.7
AutoReload = true
InfiniteAmmo = false
ItemKey = &"ICE_SHOTGUN_T2"
AmmoKey = &"ICE_AMMO"
BulletsPerShot = 3
SpreadAngle = 15.0
RandomSpread = 0.0
_rotationOffset = 0.0

View file

@ -7,14 +7,15 @@
script = ExtResource("2_utbbo")
Name = &"Ice Shotgun"
BulletData = ExtResource("1_m44wx")
RateOfFire = 0.1
Priority = 0
RateOfFire = 0.5
BulletCapacity = 4
ReloadTime = 0.8
AutoReload = true
InfiniteAmmo = false
ItemKey = &"ICE_SHOTGUN"
AmmoKey = &"ICE_AMMO"
BulletsPerShot = 3
SpreadAngle = 15.0
RandomSpread = 0.0
ItemKey = &"ICE_SHOTGUN"
AmmoKey = &"ICE_AMMO"
_rotationOffset = 0.0

View file

@ -9,8 +9,8 @@
script = ExtResource("2_m8dps")
Name = &"Icicle Gun"
BulletData = ExtResource("1_85ef1")
RateOfFire = 0.2
BulletCapacity = 4
RateOfFire = 0.3
BulletCapacity = 5
ReloadTime = 0.6
AutoReload = true
InfiniteAmmo = true

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[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://b8eam846atr6y"]
[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_2nbel"]
[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_nbwhc"]
[ext_resource type="AudioStream" uid="uid://cjg8r7bthkfsy" path="res://SFX/Laser_shoot 11.wav" id="3_aroxb"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="4_a5x7h"]
[resource]
script = ExtResource("4_a5x7h")
Name = &"Icicle Repeater"
BulletData = ExtResource("1_2nbel")
RateOfFire = 0.1
BulletCapacity = 8
ReloadTime = 0.5
AutoReload = true
InfiniteAmmo = false
ItemKey = &"ICICLE_REPEATER_T2"
AmmoKey = &"ICE_AMMO"
BulletsPerShot = 2
SpreadAngle = 5.0
RandomSpread = 0.0
_rotationOffset = 0.0
ReloadSound = ExtResource("2_nbwhc")
ShootSound = ExtResource("3_aroxb")

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[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://ccyl111fa1j2k"]
[ext_resource type="Resource" uid="uid://eu6n6c5175y8" path="res://Resources/Bullets/simple_ice_bullet.tres" id="1_2567x"]
[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_2sfo4"]
[ext_resource type="AudioStream" uid="uid://cjg8r7bthkfsy" path="res://SFX/Laser_shoot 11.wav" id="3_3qbca"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="4_ai75q"]
[resource]
script = ExtResource("4_ai75q")
Name = &"Bad Icicle Repeater"
BulletData = ExtResource("1_2567x")
RateOfFire = 0.2
BulletCapacity = 6
ReloadTime = 0.5
AutoReload = true
InfiniteAmmo = false
ItemKey = &"ICICLE_REPEATER_T0"
AmmoKey = &"ICE_AMMO"
BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
_rotationOffset = 0.0
ReloadSound = ExtResource("2_2sfo4")
ShootSound = ExtResource("3_3qbca")