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Event System
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parent
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commit
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10 changed files with 336 additions and 10 deletions
62
Scripts/Activables/ScriptableBase.cs
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62
Scripts/Activables/ScriptableBase.cs
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@ -0,0 +1,62 @@
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using System;
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using Cirno.Scripts.Resources.Events;
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using Godot;
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using Godot.Collections;
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namespace Cirno.Scripts.Activables;
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public partial class ScriptableBase : Node2D
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{
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[Export] public Array<EventResource> Events;
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private EventResource CurrentEvent => Events[_currentEventIndex];
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private int _currentEventIndex = 0;
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private bool _started = false;
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public override void _Ready()
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{
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}
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public void Start()
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{
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_started = true;
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StartEvent(CurrentEvent);
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}
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private void StartEvent(EventResource eventResource)
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{
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eventResource.Start(this);
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}
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public override void _Process(double delta)
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{
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if (!_started) return;
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CurrentEvent.UpdateEvent(delta);
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if (!CurrentEvent.WaitForCompletion || CurrentEvent.IsComplete())
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{
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// This loops
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//_currentEventIndex = (_currentEventIndex + 1) % Events.Count;
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_currentEventIndex++;
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if (_currentEventIndex >= Events.Count)
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{
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// It's over
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_started = false;
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_currentEventIndex = 0;
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return;
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}
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CurrentEvent.Start(this);
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}
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// if (_currentHealth <= CurrentPhase.Threshold && currentPhaseIndex + 1 < Phases.Count)
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// {
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// currentPhaseIndex++;
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// _bossHud.SpellCardName = CurrentPhase.PhaseName;
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// StartPhase(CurrentPhase);
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// }
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}
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}
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@ -46,17 +46,36 @@ public partial class Door : Activable
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public override void Activate(ActivationType activationType = ActivationType.Toggle)
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{
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switch (State)
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switch (activationType)
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{
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case DoorState.Closed:
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case ActivationType.Toggle:
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switch (State)
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{
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case DoorState.Closed:
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Open();
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break;
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case DoorState.Open:
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Close();
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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break;
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case ActivationType.Enable:
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Open();
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break;
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case DoorState.Open:
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case ActivationType.Disable:
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Close();
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break;
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case ActivationType.Use:
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break;
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case ActivationType.Destroy:
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break;
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default:
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throw new ArgumentOutOfRangeException();
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throw new ArgumentOutOfRangeException(nameof(activationType), activationType, null);
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}
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}
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private void SetState(DoorState state)
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6
Scripts/Interactables/AreaEventTrigger.cs
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6
Scripts/Interactables/AreaEventTrigger.cs
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@ -0,0 +1,6 @@
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namespace Cirno.Scripts.Interactables;
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public partial class AreaEventTrigger
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{
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}
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@ -12,6 +12,9 @@ public partial class AreaTrigger : Area2D
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[Export] public bool DoNotActivateOnFirst { get; set; }
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private int _activations = 0;
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[Signal]
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public delegate void ActivatedEventHandler();
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public bool Activate(InteractionController player)
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{
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@ -23,12 +26,17 @@ public partial class AreaTrigger : Area2D
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if (OneTime && _activations > 0) return false;
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if (Target is not IActivable target)
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if (Target != null)
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{
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GD.PrintErr($"Target {Target.Name} is not activable");
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return false;
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if (Target is not IActivable target)
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{
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GD.PrintErr($"Target {Target.Name} is not activable");
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return false;
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}
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target.Activate();
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}
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target.Activate();
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EmitSignal(nameof(Activated));
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_activations++;
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56
Scripts/Resources/Events/ActivateEvent.cs
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56
Scripts/Resources/Events/ActivateEvent.cs
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@ -0,0 +1,56 @@
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using Godot;
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using Godot.Collections;
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namespace Cirno.Scripts.Resources.Events;
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[GlobalClass]
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public partial class ActivateEvent : EventResource
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{
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[Export] public ActivationType ActivationType = ActivationType.Toggle;
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[Export] public Array<NodePath> Targets;
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private Node2D _parent;
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private bool _isComplete = false;
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protected void ActivateTargets()
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{
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foreach (var activationTarget in Targets)
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{
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ActivateTarget(_parent.GetNode<Node2D>(activationTarget));
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}
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}
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private bool ActivateTarget(Node2D activationTarget)
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{
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if (activationTarget is not IActivable target)
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{
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GD.PrintErr($"Target {activationTarget.Name} is not activable");
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return false;
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}
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target?.Activate(ActivationType);
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GD.Print($"{activationTarget.Name} activated");
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return true;
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}
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public override void Start(Node2D parent)
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{
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_parent = parent;
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ActivateTargets();
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_isComplete = true;
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}
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public override void UpdateEvent(double delta)
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{
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}
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public override bool IsComplete()
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{
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return _isComplete;
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}
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}
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52
Scripts/Resources/Events/DialogueStartEvent.cs
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52
Scripts/Resources/Events/DialogueStartEvent.cs
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using Godot;
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namespace Cirno.Scripts.Resources.Events;
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[GlobalClass]
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public partial class DialogueStartEvent : EventResource
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{
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[Export] public string TimelineName = "timeline";
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private Node _dialogic;
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private GameManager _gameManager;
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private bool _isComplete = false;
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public override void Start(Node2D parent)
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{
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_gameManager = parent.GetGameManager();
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_dialogic = parent.GetNode("/root/Dialogic");
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_gameManager.ChangeState(GameState.Dialogue);
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_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));
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_dialogic.Call("start", TimelineName);
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}
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private void OnTimelineEnded()
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{
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if (_dialogic.IsConnected("timeline_ended", Callable.From(OnTimelineEnded)))
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{
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_dialogic.Disconnect("timeline_ended", Callable.From(OnTimelineEnded));
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}
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DialogueEndAction();
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}
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private void DialogueEndAction()
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{
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_gameManager.ChangeState(GameState.Playing);
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_isComplete = true;
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}
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public override void UpdateEvent(double delta)
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{
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}
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public override bool IsComplete()
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{
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return _isComplete;
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}
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}
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12
Scripts/Resources/Events/EventResource.cs
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12
Scripts/Resources/Events/EventResource.cs
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using Godot;
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namespace Cirno.Scripts.Resources.Events;
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[GlobalClass]
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public abstract partial class EventResource : Resource
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{
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[Export] public bool WaitForCompletion = true;
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public abstract void Start(Node2D parent);
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public abstract void UpdateEvent(double delta);
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public abstract bool IsComplete();
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}
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56
Scripts/Resources/Events/MovePlayerEvent.cs
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56
Scripts/Resources/Events/MovePlayerEvent.cs
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@ -0,0 +1,56 @@
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using System.Threading.Tasks;
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using Godot;
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namespace Cirno.Scripts.Resources.Events;
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[GlobalClass]
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public partial class MovePlayerEvent : EventResource
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{
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[Export]
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public Vector2 RelativeTargetPosition = Vector2.Zero;
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[Export]
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public float MovementTime = 1f;
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[Export]
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public Tween.EaseType EaseType = Tween.EaseType.InOut;
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[Export]
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public Tween.TransitionType TransitionType = Tween.TransitionType.Linear;
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private bool _isComplete = false;
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private GameManager _gameManager;
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public override void Start(Node2D parentNode)
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{
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_gameManager = parentNode.GetGameManager();
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_isComplete = false;
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_ = MovePlayer();
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}
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protected async Task MovePlayer()
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{
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_gameManager.Player.RequestMovementDisable(true);
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Tween tween = _gameManager.GetTree().CreateTween();
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tween.SetEase(EaseType);
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tween.SetTrans(TransitionType);
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tween.TweenProperty(_gameManager.Player, "global_position", _gameManager.Player.GlobalPosition + RelativeTargetPosition, MovementTime);
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// Wait for the tween to finish
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await ToSignal(tween, "finished");
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_gameManager.Player.RequestMovementDisable(false);
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_isComplete = true;
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}
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public override void UpdateEvent(double delta) { }
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public override bool IsComplete()
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{
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return _isComplete;
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}
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}
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