This commit is contained in:
Marco 2025-03-21 10:30:44 +01:00
commit f2bdec7ad7
14 changed files with 200 additions and 21 deletions

View file

@ -1,4 +1,4 @@
[gd_resource type="TileSet" load_steps=58 format=3 uid="uid://6k28roiljylj"]
[gd_resource type="TileSet" load_steps=60 format=3 uid="uid://6k28roiljylj"]
[ext_resource type="Texture2D" uid="uid://bty7p61v46chx" path="res://Resources/Textures/Tilemap_Canvas.tres" id="1_u4jco"]
[ext_resource type="PackedScene" uid="uid://bj28qiai2x2ar" path="res://Scenes/Props/Barrel.tscn" id="2_cxg4b"]
@ -21,6 +21,7 @@
[ext_resource type="Texture2D" uid="uid://df8t3kan5qgjb" path="res://Tilesets/Space.png" id="12_fb37q"]
[ext_resource type="Texture2D" uid="uid://v310x6wx801b" path="res://Tilesets/Beams2.png" id="19_hupu0"]
[ext_resource type="Texture2D" uid="uid://c741ej5hhmpv4" path="res://Tilesets/Conveyors.png" id="21_u4jco"]
[ext_resource type="Texture2D" uid="uid://bohhuql3vrkws" path="res://Tilesets/Solid_Blocks.png" id="22_y1d7q"]
[sub_resource type="NavigationPolygon" id="NavigationPolygon_l8pdw"]
vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
@ -1316,6 +1317,129 @@ texture = ExtResource("21_u4jco")
0:3/0/physics_layer_2/linear_velocity = Vector2(0, 40)
0:3/0/physics_layer_2/polygon_0/points = PackedVector2Array(-6, -6, 6, -6, 6, 6, -6, 6)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wdun3"]
texture = ExtResource("22_y1d7q")
0:0/0 = 0
0:0/0/terrain_set = 1
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0 = 0
1:0/0/terrain_set = 1
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_side = 0
2:0/0 = 0
2:0/0/terrain_set = 1
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0/terrains_peering_bit/right_side = 0
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/left_side = 0
3:0/0 = 0
3:0/0/terrain_set = 1
3:0/0/terrain = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0/terrains_peering_bit/bottom_side = 0
3:0/0/terrains_peering_bit/left_side = 0
0:1/0 = 0
0:1/0/terrain_set = 1
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/terrains_peering_bit/bottom_side = 0
1:1/0 = 0
1:1/0/terrain_set = 1
1:1/0/terrain = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/top_side = 0
2:1/0 = 0
2:1/0/terrain_set = 1
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0/terrains_peering_bit/right_side = 0
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_side = 0
3:1/0 = 0
3:1/0/terrain_set = 1
3:1/0/terrain = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0/terrains_peering_bit/bottom_side = 0
3:1/0/terrains_peering_bit/left_side = 0
3:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 1
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0/terrains_peering_bit/top_side = 0
1:2/0 = 0
1:2/0/terrain_set = 1
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/top_side = 0
2:2/0 = 0
2:2/0/terrain_set = 1
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0/terrains_peering_bit/right_side = 0
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_side = 0
3:2/0 = 0
3:2/0/terrain_set = 1
3:2/0/terrain = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0/terrains_peering_bit/left_side = 0
3:2/0/terrains_peering_bit/top_side = 0
0:3/0 = 0
0:3/0/terrain_set = 1
0:3/0/terrain = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0/terrains_peering_bit/right_side = 0
1:3/0 = 0
1:3/0/terrain_set = 1
1:3/0/terrain = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0/terrains_peering_bit/left_side = 0
2:3/0 = 0
2:3/0/terrain_set = 1
2:3/0/terrain = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0/terrains_peering_bit/right_side = 0
2:3/0/terrains_peering_bit/left_side = 0
3:3/0 = 0
3:3/0/terrain_set = 1
3:3/0/terrain = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0/terrains_peering_bit/bottom_side = 0
3:3/0/terrains_peering_bit/top_side = 0
4:0/0 = 0
4:0/0/terrain_set = 1
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:0/0/terrains_peering_bit/right_side = 0
4:0/0/terrains_peering_bit/bottom_side = 0
4:1/0 = 0
4:1/0/terrain_set = 1
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0/terrains_peering_bit/right_side = 0
4:1/0/terrains_peering_bit/top_side = 0
5:1/0 = 0
5:1/0/terrain_set = 1
5:1/0/terrain = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:1/0/terrains_peering_bit/left_side = 0
5:1/0/terrains_peering_bit/top_side = 0
5:0/0 = 0
5:0/0/terrain_set = 1
5:0/0/terrain = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:0/0/terrains_peering_bit/bottom_side = 0
5:0/0/terrains_peering_bit/left_side = 0
[resource]
physics_layer_0/collision_layer = 1
physics_layer_0/collision_mask = 30
@ -1336,6 +1460,9 @@ terrain_set_0/terrain_4/name = "SimpleFence"
terrain_set_0/terrain_4/color = Color(0.28125, 0.5, 0.25, 1)
terrain_set_0/terrain_5/name = "Grid Floor"
terrain_set_0/terrain_5/color = Color(0.25, 0.5, 0.3125, 1)
terrain_set_1/mode = 2
terrain_set_1/terrain_0/name = "Blocks"
terrain_set_1/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
navigation_layer_0/layers = 1
custom_data_layer_0/name = "Conveyor"
custom_data_layer_0/type = 5
@ -1344,3 +1471,4 @@ sources/1 = SubResource("TileSetScenesCollectionSource_qg3vu")
sources/2 = SubResource("TileSetAtlasSource_wgdjv")
sources/3 = SubResource("TileSetAtlasSource_7u0cp")
sources/4 = SubResource("TileSetAtlasSource_y1d7q")
sources/5 = SubResource("TileSetAtlasSource_wdun3")