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Enemy AI
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14 changed files with 200 additions and 21 deletions
8
Scripts/Components/FSM/Enemy/Dead.cs
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8
Scripts/Components/FSM/Enemy/Dead.cs
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using Cirno.Scripts.Enums;
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namespace Cirno.Scripts.Components.FSM.Enemy;
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public partial class Dead : EnemyStateBase
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{
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public override EnemyState StateId => EnemyState.Dead;
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}
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