Changed UI sprites to use sprite in resource

This commit is contained in:
MaddoScientisto 2025-02-16 17:36:33 +01:00
commit f2482e4e38
10 changed files with 47 additions and 13 deletions

View file

@ -92,7 +92,12 @@ public partial class Hud : CanvasLayer
var hbox = new HBoxContainer();
_itemsContainer.AddChild(hbox);
var instance = item.HudItemScene.Instantiate<TextureRect>();
var instance = new TextureRect();
instance.Texture = item.InventorySprite;
instance.StretchMode = TextureRect.StretchModeEnum.Keep;
// change transform size?
//var instance = item.HudItemScene.Instantiate<TextureRect>();
//_in.CallDeferred("add_child", instance);
hbox.AddChild(instance);