Changed UI sprites to use sprite in resource

This commit is contained in:
MaddoScientisto 2025-02-16 17:36:33 +01:00
commit f2482e4e38
10 changed files with 47 additions and 13 deletions

View file

@ -1,7 +1,8 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://cs3ihltcn2166"]
[gd_resource type="Resource" script_class="LootItem" load_steps=5 format=3 uid="uid://cs3ihltcn2166"]
[ext_resource type="Resource" uid="uid://b8apu0l5fm4k" path="res://Resources/Weapons/IcicleGun.tres" id="1_itajb"]
[ext_resource type="PackedScene" uid="uid://cicthr1v5v4s2" path="res://Scenes/HUD/Items/icicle_gun.tscn" id="1_lfbsh"]
[ext_resource type="Texture2D" uid="uid://duwiasewxvcb5" path="res://Sprites/Items/Icicle_Gun.png" id="2_eaoas"]
[ext_resource type="Script" path="res://Scripts/Resources/LootItem.cs" id="2_hy2hk"]
[resource]
@ -15,4 +16,5 @@ Max = 1
PickupIfMaxed = false
ConsumeOnUse = false
UiType = 1
InventorySprite = ExtResource("2_eaoas")
HudItemScene = ExtResource("1_lfbsh")