Changed UI sprites to use sprite in resource

This commit is contained in:
MaddoScientisto 2025-02-16 17:36:33 +01:00
commit f2482e4e38
10 changed files with 47 additions and 13 deletions

View file

@ -1,7 +1,12 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=2 format=3 uid="uid://cspcgkr0tane2"]
[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://cspcgkr0tane2"]
[ext_resource type="Texture2D" uid="uid://bvkjnc3ggp7ba" path="res://Sprites/Items/GreenKeycard_Small.png" id="1_eyk8n"]
[ext_resource type="Script" path="res://Scripts/Resources/LootItem.cs" id="1_t0s5w"]
[sub_resource type="AtlasTexture" id="AtlasTexture_iasoh"]
atlas = ExtResource("1_eyk8n")
region = Rect2(0, 0, 16, 16)
[resource]
script = ExtResource("1_t0s5w")
ItemName = "Green Keycard"
@ -12,3 +17,4 @@ Max = 1
PickupIfMaxed = false
ConsumeOnUse = false
UiType = 1
InventorySprite = SubResource("AtlasTexture_iasoh")