Changed UI sprites to use sprite in resource

This commit is contained in:
MaddoScientisto 2025-02-16 17:36:33 +01:00
commit f2482e4e38
10 changed files with 47 additions and 13 deletions

View file

@ -1,7 +1,8 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://cfq121rs3bsu8"]
[gd_resource type="Resource" script_class="LootItem" load_steps=5 format=3 uid="uid://cfq121rs3bsu8"]
[ext_resource type="PackedScene" uid="uid://pemr2lrv3ylk" path="res://Scenes/HUD/Items/ying_yang_gun_huditem.tscn" id="1_i6xgq"]
[ext_resource type="Resource" uid="uid://ckppo2seg313h" path="res://Resources/Weapons/Cheat_Gun.tres" id="2_0na1t"]
[ext_resource type="Texture2D" uid="uid://61kfxc7k3do" path="res://Sprites/Items/Ying_Yang_Gun.png" id="2_5g5j1"]
[ext_resource type="Script" path="res://Scripts/Resources/LootItem.cs" id="3_i0e51"]
[resource]
@ -15,4 +16,5 @@ Max = 1
PickupIfMaxed = true
ConsumeOnUse = false
UiType = 1
InventorySprite = ExtResource("2_5g5j1")
HudItemScene = ExtResource("1_i6xgq")