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Forcefield Shader
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parent
a13355be42
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9 changed files with 210 additions and 14 deletions
116
Shaders/scanlines_static.tres
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116
Shaders/scanlines_static.tres
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[gd_resource type="VisualShader" load_steps=11 format=3 uid="uid://cjdl1m3psohju"]
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_7rr75"]
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default_input_values = [0, 0.0, 1, 5.0]
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operator = 2
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_own43"]
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_stwjs"]
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input_name = "uv"
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[sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_kafk8"]
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default_input_values = [0, Vector2(0, 0)]
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op_type = 0
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_4ci11"]
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default_input_values = [0, 0.0, 1, 100.0]
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operator = 2
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[sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_5vgt5"]
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function = 0
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_xwcy1"]
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input_name = "texture"
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_c5icc"]
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output_port_for_preview = 0
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expanded_output_ports = [0]
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source = 5
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[sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_6sm8i"]
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_81ys3"]
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input_name = "time"
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[resource]
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code = "shader_type canvas_item;
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render_mode blend_mix;
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void fragment() {
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vec4 n_out7p0;
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// Texture2D:7
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n_out7p0 = texture(TEXTURE, UV);
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float n_out7p4 = n_out7p0.a;
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// Input:2
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vec2 n_out2p0 = UV;
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// VectorDecompose:3
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float n_out3p0 = n_out2p0.x;
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float n_out3p1 = n_out2p0.y;
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// FloatOp:4
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float n_in4p1 = 100.00000;
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float n_out4p0 = n_out3p1 * n_in4p1;
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// Input:9
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float n_out9p0 = TIME;
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// FloatOp:10
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float n_in10p1 = 5.00000;
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float n_out10p0 = n_out9p0 * n_in10p1;
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// FloatOp:11
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float n_out11p0 = n_out4p0 + n_out10p0;
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// FloatFunc:5
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float n_out5p0 = sin(n_out11p0);
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// Mix:8
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float n_in8p2 = 0.50000;
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float n_out8p0 = mix(n_out7p4, n_out5p0, n_in8p2);
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// Output:0
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COLOR.a = n_out8p0;
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}
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"
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graph_offset = Vector2(-10.9562, 180.832)
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mode = 1
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flags/light_only = false
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nodes/fragment/0/position = Vector2(2520, 280)
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nodes/fragment/2/node = SubResource("VisualShaderNodeInput_stwjs")
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nodes/fragment/2/position = Vector2(60, 240)
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nodes/fragment/3/node = SubResource("VisualShaderNodeVectorDecompose_kafk8")
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nodes/fragment/3/position = Vector2(560, 280)
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nodes/fragment/4/node = SubResource("VisualShaderNodeFloatOp_4ci11")
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nodes/fragment/4/position = Vector2(880, 440)
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nodes/fragment/5/node = SubResource("VisualShaderNodeFloatFunc_5vgt5")
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nodes/fragment/5/position = Vector2(1760, 360)
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nodes/fragment/6/node = SubResource("VisualShaderNodeInput_xwcy1")
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nodes/fragment/6/position = Vector2(480, 1300)
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nodes/fragment/7/node = SubResource("VisualShaderNodeTexture_c5icc")
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nodes/fragment/7/position = Vector2(1200, 1160)
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nodes/fragment/8/node = SubResource("VisualShaderNodeMix_6sm8i")
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nodes/fragment/8/position = Vector2(2040, 860)
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nodes/fragment/9/node = SubResource("VisualShaderNodeInput_81ys3")
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nodes/fragment/9/position = Vector2(300, 660)
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nodes/fragment/10/node = SubResource("VisualShaderNodeFloatOp_7rr75")
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nodes/fragment/10/position = Vector2(880, 800)
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nodes/fragment/11/node = SubResource("VisualShaderNodeFloatOp_own43")
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nodes/fragment/11/position = Vector2(1360, 480)
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nodes/fragment/connections = PackedInt32Array(2, 0, 3, 0, 3, 1, 4, 0, 6, 0, 7, 2, 7, 4, 8, 0, 5, 0, 8, 1, 8, 0, 0, 1, 9, 0, 10, 0, 4, 0, 11, 0, 10, 0, 11, 1, 11, 0, 5, 0)
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