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Forcefield Shader
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9 changed files with 210 additions and 14 deletions
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@ -32,5 +32,6 @@ collision_mask = 10
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gravity_scale = 0.0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
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visible = false
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position = Vector2(1, -4)
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shape = SubResource("RectangleShape2D_vguns")
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