Forcefield Shader

This commit is contained in:
MaddoScientisto 2025-02-23 01:24:29 +01:00
commit f23d84071a
9 changed files with 210 additions and 14 deletions

View file

@ -1,7 +1,12 @@
[gd_scene load_steps=21 format=3 uid="uid://b0gpbkxdfbnjh"]
[gd_scene load_steps=24 format=3 uid="uid://b0gpbkxdfbnjh"]
[ext_resource type="Script" path="res://Scripts/Door.cs" id="1_uxoep"]
[ext_resource type="Script" path="res://Scripts/Activables/ForceField.cs" id="1_yxhr6"]
[ext_resource type="Texture2D" uid="uid://gc24sjyj47x6" path="res://Sprites/Actors/ForceFieldHorizontal.png" id="2_12wxm"]
[ext_resource type="Shader" path="res://Shaders/Blink.gdshader" id="2_q7pky"]
[ext_resource type="Shader" uid="uid://cjdl1m3psohju" path="res://Shaders/scanlines_static.tres" id="2_qbobr"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tnfy3"]
shader = ExtResource("2_qbobr")
[sub_resource type="AtlasTexture" id="AtlasTexture_gecst"]
atlas = ExtResource("2_12wxm")
@ -140,13 +145,16 @@ size = Vector2(32, 32)
[node name="HorizontalForceField" type="Area2D" groups=["Solid"]]
collision_layer = 64
collision_mask = 154
script = ExtResource("1_uxoep")
script = ExtResource("1_yxhr6")
TurnOffShader = ExtResource("2_q7pky")
ActiveShader = ExtResource("2_qbobr")
metadata/_edit_group_ = true
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
modulate = Color(1, 1, 1, 0.784314)
material = SubResource("ShaderMaterial_tnfy3")
sprite_frames = SubResource("SpriteFrames_h2s1d")
animation = &"Open"
animation = &"Closed"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false

View file

@ -48,6 +48,7 @@ autoplay = "default"
frame_progress = 0.193815
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource("RectangleShape2D_0nhpj")
[node name="RigidBody2D" type="RigidBody2D" parent="."]
@ -56,5 +57,6 @@ collision_mask = 10
gravity_scale = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
visible = false
position = Vector2(0.5, -3)
shape = SubResource("RectangleShape2D_vguns")

View file

@ -47,6 +47,7 @@ sprite_frames = SubResource("SpriteFrames_8ejte")
autoplay = "default"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource("RectangleShape2D_0nhpj")
[node name="RigidBody2D" type="RigidBody2D" parent="."]
@ -55,5 +56,6 @@ collision_mask = 10
gravity_scale = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
visible = false
position = Vector2(0, -3)
shape = SubResource("RectangleShape2D_vguns")

View file

@ -32,5 +32,6 @@ collision_mask = 10
gravity_scale = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
visible = false
position = Vector2(1, -4)
shape = SubResource("RectangleShape2D_vguns")

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