working spder bomb

This commit is contained in:
Maddo 2025-02-28 11:17:28 +01:00
commit f1f40a91dd
17 changed files with 400 additions and 105 deletions

View file

@ -8,20 +8,23 @@ using Cirno.Scripts.Resources;
public partial class InventoryManager : Node2D
{
public bool RedKeycard { get; set; }
private Dictionary<string, ItemContainer> _itemsDict = new Dictionary<string, ItemContainer>();
public List<ItemContainer> Items => _itemsDict.Where(x => x.Value.Count > 0).Select(x => x.Value).ToList();
[Signal]
public delegate void ItemAddedEventHandler(LootItem item, int currentAmount);
[Signal]
public delegate void ItemRemovedEventHandler(string itemKey, int currentAmount);
[Signal]
public delegate void WeaponEquipEventHandler(string itemKey);
[Signal]
public delegate void ItemUsedEventHandler(LootItem itemKey, int totalCount);
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
@ -31,12 +34,12 @@ public partial class InventoryManager : Node2D
public override void _Process(double delta)
{
}
public bool HasItems(List<string> itemKeys)
{
return itemKeys.Aggregate(false, (current, item) => current || GetItemCount(item) > 0);
}
public int GetItemCount(string itemKey)
{
return _itemsDict.TryGetValue(itemKey, out var itm) ? itm.Count : 0;
@ -47,20 +50,20 @@ public partial class InventoryManager : Node2D
if (!_itemsDict.TryGetValue(itemKey, out var itm)) return 0;
int removed = Math.Min(itm.Count, amount);
itm.Count -= amount;
if (itm.Count <= 0)
{
_itemsDict.Remove(itemKey);
}
EmitSignal(nameof(ItemRemoved), itemKey, itm.Count);
return removed;
}
public bool AddItem(LootItem item)
{
//var item = new LootItem() { Item = type, Amount = amount };
@ -73,7 +76,7 @@ public partial class InventoryManager : Node2D
Count = item.Amount,
});
GD.Print($"Added new ({item.ItemKey}) {item.Item} x{item.Amount}");
EmitSignal(nameof(ItemAdded), item, item.Amount);
}
else
@ -82,7 +85,7 @@ public partial class InventoryManager : Node2D
{
itm.Count += item.Amount;
}
else
else
{
if (item.PickupIfMaxed)
{
@ -95,10 +98,10 @@ public partial class InventoryManager : Node2D
}
EmitSignal(nameof(ItemAdded), item, itm.Count);
}
return true;
}
public void AddRedKeycard()
{
RedKeycard = true;
@ -114,29 +117,27 @@ public partial class InventoryManager : Node2D
if (!_itemsDict.TryGetValue(itemKey, out var itm)) return false;
if (itm.Count == 0) return false;
GD.Print($"Used item in manager {itemKey}");
switch (itm.Item.Item)
{
case ItemTypes.Medkit:
// Heal
break;
// Heal
case ItemTypes.FrogBomb:
// Use Bomb
break;
// Use Bomb
case ItemTypes.Bomb:
// Bomb
break;
// Bomb
case ItemTypes.Mine:
break;
case ItemTypes.Battery:
EmitSignal(SignalName.ItemUsed, itm.Item, itm.Count);
break;
case ItemTypes.Weapon:
// Equip weapon
EmitSignal(SignalName.WeaponEquip, itm.Item.ItemKey);
break;
}
return true;
}
}