working spder bomb

This commit is contained in:
Maddo 2025-02-28 11:17:28 +01:00
commit f1f40a91dd
17 changed files with 400 additions and 105 deletions

View file

@ -264,6 +264,7 @@ shape = SubResource("CircleShape2D_e6woi")
debug_color = Color(1, 0.00817797, 0.0443347, 0.42)
[node name="Weapon" parent="." node_paths=PackedStringArray("Muzzle") instance=ExtResource("9_wblq0")]
scale = Vector2(1.38995, 1.96064)
WeaponData = ExtResource("9_84o8f")
BulletScene = ExtResource("2_ov36d")
Muzzle = NodePath("../Muzzle")
@ -281,9 +282,9 @@ MaxResource = 25.0
[node name="ShieldParticles" type="GPUParticles2D" parent="."]
emitting = false
amount = 32
process_material = SubResource("ParticleProcessMaterial_hmqi5")
lifetime = 0.4
one_shot = true
process_material = SubResource("ParticleProcessMaterial_hmqi5")
[connection signal="area_entered" from="InteractionController" to="." method="_on_interaction_controller_area_entered"]
[connection signal="area_exited" from="InteractionController" to="." method="_on_interaction_controller_area_exited"]