Enemy state machine

This commit is contained in:
Marco 2025-03-20 18:22:40 +01:00
commit ef6c240e8e
37 changed files with 545 additions and 36 deletions

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using Cirno.Scripts.Components.Actors;
using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy;
public partial class Init : EnemyStateBase
{
public override EnemyState StateId => EnemyState.Init;
[Export]
public GenericDamageReceiver DamageReceiver { get; private set; }
[Export]
public EnemyStorageModule StorageModule { get; private set; }
public override void EnterState()
{
GD.Print("Enemy init");
DamageReceiver.HealthProvider.MaxResource = StorageModule.Root.EnemyResource.MaxHealth;
StateMachine.SetState(EnemyState.Idle);
}
public override void PhysicsProcessState(double delta)
{
}
public override void ProcessState(double delta)
{
}
}