Enemy state machine

This commit is contained in:
Marco 2025-03-20 18:22:40 +01:00
commit ef6c240e8e
37 changed files with 545 additions and 36 deletions

View file

@ -0,0 +1,19 @@
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy;
public partial class EnemyStorageModule : Node2D
{
[Export]
public EnemyFSMProxy Root { get; private set; }
public Vector2 MovementDirection { get; set; }
public Vector2 FacingDirection { get; set; }
public float MovementSpeed => Root.EnemyResource.MovementSpeed;
}