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Enemy state machine
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37 changed files with 545 additions and 36 deletions
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Scripts/Components/FSM/Enemy/EnemyStateMachine.cs
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Scripts/Components/FSM/Enemy/EnemyStateMachine.cs
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using Cirno.Scripts.Enums;
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using Godot;
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namespace Cirno.Scripts.Components.FSM.Enemy;
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public partial class EnemyStateMachine : StateMachineBase<EnemyState, CharacterBody2D>
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{
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[Export] public override EnemyState InitialState { get; protected set; } = EnemyState.Init;
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}
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