Enemy state machine

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Marco 2025-03-20 18:22:40 +01:00
commit ef6c240e8e
37 changed files with 545 additions and 36 deletions

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using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy;
public partial class EnemyStateMachine : StateMachineBase<EnemyState, CharacterBody2D>
{
[Export] public override EnemyState InitialState { get; protected set; } = EnemyState.Init;
}