Enemy state machine

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Marco 2025-03-20 18:22:40 +01:00
commit ef6c240e8e
37 changed files with 545 additions and 36 deletions

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using Cirno.Scripts.Enums;
using Cirno.Scripts.Resources;
using Cirno.Scripts.Resources.Loot;
using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Components.FSM.Enemy;
public partial class EnemyFSMProxy : CharacterBody2D
{
[Export] public EnemyStateMachine EnemyFSM { get; private set; }
[Export] public EnemyResource EnemyResource { get; private set; }
[Export] public Array<LootDrop> ExtraLoot { get; private set; }
[Export]
public AiState StartingAiState { get; private set; }
[ExportCategory("Defeat Script")]
[Export] public Node2D DefeatScript { get; set; }
[Export] public ActivationType ActivationType { get; private set; } = ActivationType.Toggle;
}