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Enemy state machine
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37 changed files with 545 additions and 36 deletions
15
Scripts/Components/FSM/Enemy/EnemyDamageReceiver.cs
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15
Scripts/Components/FSM/Enemy/EnemyDamageReceiver.cs
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using Cirno.Scripts.Components.Actors;
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using Godot;
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namespace Cirno.Scripts.Components.FSM.Enemy;
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public partial class EnemyDamageReceiver : Area2D, IHittable
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{
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[Export]
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public ActorResourceProvider HealthProvider { get; private set; }
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public void Hit(float damage, DamageType damageType = DamageType.Neutral)
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{
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}
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}
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