Enemy state machine

This commit is contained in:
Marco 2025-03-20 18:22:40 +01:00
commit ef6c240e8e
37 changed files with 545 additions and 36 deletions

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using Cirno.Scripts.Components.Actors;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy;
public partial class EnemyDamageReceiver : Area2D, IHittable
{
[Export]
public ActorResourceProvider HealthProvider { get; private set; }
public void Hit(float damage, DamageType damageType = DamageType.Neutral)
{
}
}