P power scaling

This commit is contained in:
Marco 2025-05-20 15:57:35 +02:00
commit ee84bafdad
23 changed files with 158 additions and 44 deletions

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@ -16,6 +16,7 @@ public partial class BulletResource : Resource
[Export] public float BulletSpeed = 100f;
[Export] public Vector2 Direction = Vector2.Right;
[Export] public float BulletDamage = 1;
[Export] public float MaxDamage = 1;
[Export] public float Knockback = 1;
[Export] public float LifeTime = 10f;
[Export] public bool DestroyOnCollision = true;