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P power scaling
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23 changed files with 158 additions and 44 deletions
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@ -16,6 +16,7 @@ public partial class BulletResource : Resource
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[Export] public float BulletSpeed = 100f;
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[Export] public Vector2 Direction = Vector2.Right;
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[Export] public float BulletDamage = 1;
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[Export] public float MaxDamage = 1;
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[Export] public float Knockback = 1;
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[Export] public float LifeTime = 10f;
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[Export] public bool DestroyOnCollision = true;
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