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Marco 2025-06-21 15:41:29 +02:00
commit ede8f2028a
34 changed files with 1418 additions and 417 deletions

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using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy._3D;
public partial class Init : EnemyStateBase3D
{
public override EnemyState StateId => EnemyState.Init;
[Export] public EnemyStorage3D Storage {get; private set;}
[Export] public PlayerDetection3D DetectionProvider { get; private set; }
public override void EnterState()
{
//DamageReceiver.HealthProvider.MaxResource = StorageModule.Root.EnemyResource.MaxHealth;
DetectionProvider.Initialize(MainObject);
Storage.AiState = Storage.Root.StartingAiState;
Storage.HomePosition = MainObject.GlobalPosition;
// TODO: Hide wings
// TODO: Hide aiming reticule
StateMachine.SetState(EnemyState.Idle);
}
}