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Marco 2025-06-21 15:41:29 +02:00
commit ede8f2028a
34 changed files with 1418 additions and 417 deletions

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using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy._3D;
public partial class EnemyStateMachine3D : StateMachineBase<EnemyState, CharacterBody3D>
{
[Export] public override EnemyState InitialState { get; protected set; } = EnemyState.Init;
}