mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-11 19:05:54 +00:00
Enemy AI
This commit is contained in:
parent
383fc740df
commit
ede8f2028a
34 changed files with 1418 additions and 417 deletions
10
Scripts/Components/FSM/Enemy/3D/EnemyStateMachine3D.cs
Normal file
10
Scripts/Components/FSM/Enemy/3D/EnemyStateMachine3D.cs
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
using Cirno.Scripts.Enums;
|
||||
using Godot;
|
||||
|
||||
namespace Cirno.Scripts.Components.FSM.Enemy._3D;
|
||||
|
||||
public partial class EnemyStateMachine3D : StateMachineBase<EnemyState, CharacterBody3D>
|
||||
{
|
||||
[Export] public override EnemyState InitialState { get; protected set; } = EnemyState.Init;
|
||||
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue