This commit is contained in:
Marco 2025-06-21 15:41:29 +02:00
commit ede8f2028a
34 changed files with 1418 additions and 417 deletions

View file

@ -0,0 +1,19 @@
using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy._3D;
public partial class Controlled : EnemyStateBase3D
{
public override EnemyState StateId => EnemyState.Controlled;
[Export] public EnemyStorage3D Storage { get; private set; }
public override void EnterState()
{
base.EnterState();
// player detection
// damage receiver will be a module
}
}