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Isometric implementation
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parent
1434f7aa6d
commit
ed656f00bb
92 changed files with 2834 additions and 223 deletions
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@ -1,6 +1,6 @@
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[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=2 format=3 uid="uid://bdji3873bg32h"]
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[ext_resource type="Script" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_62t8m"]
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[ext_resource type="Script" uid="uid://msq50x6rk4po" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_62t8m"]
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[resource]
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script = ExtResource("1_62t8m")
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@ -16,12 +16,18 @@ collision_layer = 1
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collision_mask = 0
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collision_priority = 1.0
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collision_shape_margin = 0.04
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add_textures_metadata = false
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add_vertex_metadata = false
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add_face_position_metadata = false
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add_face_normal_metadata = false
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add_collision_shape_face_range_metadata = false
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classname = "worldspawn"
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description = "Default static world geometry. Builds a StaticBody3D with a single MeshInstance3D and a single convex CollisionShape3D shape. Also builds Occluder3D to aid in render culling of other VisualInstance3D nodes."
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func_godot_internal = false
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base_classes = Array[Resource]([])
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class_properties = {}
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class_property_descriptions = {}
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auto_apply_to_matching_node_properties = false
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meta_properties = {
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"color": Color(0.8, 0.8, 0.8, 1)
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}
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