Isometric implementation

This commit is contained in:
Marco 2025-06-10 16:33:43 +02:00
commit ed656f00bb
92 changed files with 2834 additions and 223 deletions

View file

@ -1,7 +1,7 @@
[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=3 format=3 uid="uid://dg5x44cc7flew"]
[ext_resource type="Resource" uid="uid://nayxb8n7see2" path="res://addons/func_godot/fgd/phong_base.tres" id="1_kv0mq"]
[ext_resource type="Script" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="2_uffhi"]
[ext_resource type="Script" uid="uid://msq50x6rk4po" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="2_uffhi"]
[resource]
script = ExtResource("2_uffhi")
@ -17,12 +17,18 @@ collision_layer = 1
collision_mask = 1
collision_priority = 1.0
collision_shape_margin = 0.04
add_textures_metadata = false
add_vertex_metadata = false
add_face_position_metadata = false
add_face_normal_metadata = false
add_collision_shape_face_range_metadata = false
classname = "func_illusionary"
description = "Static geometry with no collision. Builds a Node3D with a MeshInstance3D and an Occluder3D to aid in render culling of other VisualInstance3D nodes."
func_godot_internal = false
base_classes = Array[Resource]([ExtResource("1_kv0mq")])
class_properties = {}
class_property_descriptions = {}
auto_apply_to_matching_node_properties = false
meta_properties = {
"color": Color(0.8, 0.8, 0.8, 1)
}