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Isometric implementation
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92 changed files with 2834 additions and 223 deletions
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@ -19,11 +19,11 @@ public partial class SpiderbombEffectResource : ItemEffectResource
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{
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var bullet = PoolingManager.Instance.SpawnBullet(item.WeaponData.BulletData);
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bullet.GlobalPosition = parent.GlobalPosition;
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bullet.GlobalPosition = parent.Machine.MainObject.GlobalPosition;
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//var bullet = parent.CreateChildOf<Bullet>(GameManager.Instance.BulletsContainer, item.WeaponData.BulletData.BulletScene, parent.GlobalPosition);
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var bulletData = item.WeaponData.MakeBullet(parent.GlobalPosition);
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var bulletData = item.WeaponData.MakeBullet(parent.Machine.MainObject.GlobalPosition);
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bullet.Initialize(bulletData, GameManager.Instance);
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bullet.SetDirection(parent.FacingDirection);
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