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Isometric implementation
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92 changed files with 2834 additions and 223 deletions
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@ -19,7 +19,7 @@ public partial class BossPhase : Resource
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private IPatternMachine _patternMachine;
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public void Start(Node2D boss)
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public void Start(Node boss)
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{
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currentPatternIndex = 0;
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_patternMachine = Patterns[currentPatternIndex].MakeMachine(boss);
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