Isometric implementation

This commit is contained in:
Marco 2025-06-10 16:33:43 +02:00
commit ed656f00bb
92 changed files with 2834 additions and 223 deletions

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@ -19,7 +19,7 @@ public partial class BossPhase : Resource
private IPatternMachine _patternMachine;
public void Start(Node2D boss)
public void Start(Node boss)
{
currentPatternIndex = 0;
_patternMachine = Patterns[currentPatternIndex].MakeMachine(boss);