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Isometric implementation
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92 changed files with 2834 additions and 223 deletions
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@ -3,7 +3,7 @@ using Godot;
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namespace Cirno.Scripts.Components.FSM;
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public abstract partial class StateMachineBase<TKey, TType> : Node2D, IStateMachine<TKey, TType>
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public abstract partial class StateMachineBase<TKey, TType> : Node, IStateMachine<TKey, TType>
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where TKey : notnull
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where TType : Node
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{
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