Isometric implementation

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Marco 2025-06-10 16:33:43 +02:00
commit ed656f00bb
92 changed files with 2834 additions and 223 deletions

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using Godot;
namespace Cirno.Scripts.Components.FSM._3DPlayer;
public partial class IsoPlayerStorageModule : Node
{
[Export] public IsoPlayerFSMProxy Root { get; private set; }
public Node RootAsNode => Root;
public Vector2 FacingDirection { get; set; } = Vector2.Down;
public Vector2 AimingDirection { get; set; } = Vector2.Down;
public Vector3 MovementDirection { get; set; } = Vector3.Zero;
}